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Messages - iced tea clock

Pages: [1] 2 3 ... 26
1
Flash & Flash Accessories / It's a Monster! game WIP
« on: August 27, 2009, 09:18:15 PM »
I love it so far, but the "X and Z" control scheme just sucks on non-english keyboards, where Y and Z are reversed.
There are so many keys on a keyboard, why does it always have to be Z for game controls? ._.

2
General Discussion / post itt if u have ur clockday 09 medal
« on: August 25, 2009, 11:44:09 AM »

3
Clock Day 2009 / Brag about your Clock Day flash reviews here!
« on: August 17, 2009, 09:57:44 AM »

hm hm

4
Clock Day 2009 / Brag about your Clock Day flash reviews here!
« on: August 16, 2009, 07:09:09 PM »
Quote from: SteliosLP
oww

on the last one everyone was german, why not now?

5
Clock Day 2009 / Captain Dark Shadow Berry Clock - Ep.2
« on: August 15, 2009, 09:57:30 PM »
'Sup ClockCrew?

Look, I threw something together at last.


http://www.newgrounds.com/portal/view/508140

Maybe I'll try harder again at Ep.3 ;)

Enjoy anyway, happy ClockDay, and vote the fives!

6
Clock Day 2009 / Post your Clock Day Movie here '09!
« on: August 15, 2009, 09:52:36 PM »

7
Pokemon Stadium / I need to draw more clocks for my clockday movie
« on: August 11, 2009, 08:03:26 AM »
I want one! :D


8
Flash & Flash Accessories / Smoothing in CS4
« on: August 04, 2009, 06:57:24 PM »
:indi: :o

9
Flash & Flash Accessories / Smoothing in CS4
« on: August 04, 2009, 02:13:59 PM »
Quote from: DigitalLemonClock;1638193
you can either learn to use the motion-editor or use classic tweens

also the interface for the motion editor is very similair to adobe after effects and premier so learning it would be a good investment

Yes that's the plan.
I was just hoping someone would knew how to do this particular effect, so I could get a good start with the editor. With the handy new animation features, I really don't want to use classic tweens anymore.

10
Flash & Flash Accessories / Smoothing in CS4
« on: August 04, 2009, 11:45:52 AM »
Hey ClockCrew,
I am currently starting to get into the new peachy tweening-features of CS4.

But I now got stuck. In the old days I found my ways to work around the crappy keyframing that pre-CS4 versions offered, and I can't seem to abandon some of my old techniques.

What I want to do is a tween that loops forward and back, and gets slower at the highest and lowest point, while accellerating in between.

I prepared a little demonstration for that:

[FLASH]http://files.myfrogbag.com/qyabddjraxt6iuu/smoothing.swf height=300 width=600[/FLASH]

The lower part shows, how I would have done such a thing with a classic tween. I would start with 3 Keyframes, for lowest, highest and back to lowest point (frame 1, 20, 40), and then add 2 additional Keyframes in between them (frame 10, 30). This would give me 4 different tweening-sections wich I would then smooth individually (as the graphic shows) to get the wanted effect.

Now with a CS4 Motion Tween, I can't smooth the different parts on their own and will probably have to use the Motion-Editior. But how does that work?

11
General Discussion / China Rules
« on: April 02, 2009, 06:26:00 AM »
I love it.

12
Gaming & Technology / Blizzard's April Fools
« on: April 01, 2009, 01:53:55 PM »
They are online now.
Something for StarCraft2 (the site won't load properly for me),
a dance battle system for WoW
and a new class for Diablo3, that can turn attacking enemies into quest-giving NPCs and then to talk their ears off.

The WoW thing is kinda lame in comparison to last years bard class, but I like the Archivist.

OK I TOOK THOSE SWFs OFF

EDIT:
The StarCraft thing now loaded for me.
I think this would actually be a nice idea. The robot shouldn't be that strong or able to fly though. But as a last defence (kinda like the moving nightelf houses in WarCraft3), it could work pretty well in the game.

13
Flash & Flash Accessories / Voice Actor Megathread Exlamation Mark
« on: April 01, 2009, 07:58:25 AM »
Name:
IcedTeaClock
Contact details:
AIM: IcedTeaClock
MSN: icedteaclock (ät) gmx (dot) net
Email: icedteaclock (ät) gmx (dot) net
ICQ: 168374794
Timezone:
GMT+1 (that is EST + 6 hours)
Range of Voice Talent:
I'd give anything a shot.
Samples: (movies)
LOST shorts #1 (raspy voice)
LOST shorts #2 (nerdy voice)
Beyond The Bridge (normal and childish voice)
A little experiment (german scientist)
Dark Shadow Berry Clock 1 (various voices)

14
Pokemon Stadium / Get yourself a drawing, today!
« on: March 27, 2009, 05:16:58 PM »
Bumping this!

Quote from: Future Palm...;1501535
me at the bus stop complaining that my flight got delayed. yes i know quite well that planes do not pick up or drop off at bus stops.


15
Gaming & Technology / The Legend of Zelda: Spirit Tracks
« on: March 25, 2009, 05:17:05 PM »
Trailer: http://www.gametrailers.com/player/47155.html

Looks like Phantom Hourglass with a train instead of boat. Which sounds not too bad, regarding what a great game PH was.
I didn't like the excessive boat riding from island to islang in PH that much... and having this again with now completely pre defined paths doesn't sound so exciting. But the rest of the game will probably make up for it anyway. :)

16
Flash & Flash Accessories / Making a game.
« on: March 22, 2009, 10:24:06 AM »
Do you still need someone to finish this today?
I could help you.

17
General Discussion / Corn dogs
« on: March 09, 2009, 09:16:04 AM »
I never had one of those. :(

18
General Discussion / coffee-abuse animation
« on: March 01, 2009, 06:43:05 PM »

19
Quote from: ButtplugClock;1531478
Back to the Future.


I went here to post this.

20
I thought it was an OK game, not great, but a nice little generic action adventure. The little dino-sidekick was kinda annoying, and the last boss was a beast who almost made my thumbs fall off.

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