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Messages - Loki Clock

#21
General Discussion / a movie
July 30, 2011, 08:39:27 AM
Ideal.
#22
General Discussion / flounderman movie
July 30, 2011, 08:07:46 AM
I thought of Dr. Neo Cortex.
#23
Entertainment / The Dark Knight Rises
July 27, 2011, 07:11:58 PM
Quote from: MiraclefruitClock;1831486

He's a walking Marc M. drawing.
#24
Quote from: Zen Micro Clock;1831696I've heard this song done by so many people now that I'm kind of over it. She should be playing some Toccata in Fugue in D Minor or some other Bach pieces.

lolololololol
#25
I'd watch it.
#26
General Discussion / Clockday Preloader '11
July 25, 2011, 02:01:18 PM
Hot babe at 2:45.
#27
Cooking & Food / has anyone ever had one of these
July 11, 2011, 11:48:26 PM
Quote from: Slurpee;1828616I don't know what it's called but the burger show and they were at a burger contest and everybody who tried this their burgers fell apart or the cheese disappeared

Maybe it'll be more reliable if the grain of the meat goes a certain way?

Quote from: AstronautClock;1828642make it then and take a picture you cocky person

I just might try. As Slurpee pointed out there's probably more to it than I gave credit for.
#28
Quote from: BlobClock;1830400So yah, the title should be "in less than 5 seconds" cause that's actually what I'm doing. Oh well.

Come on, you can do better than that.



low key looked down at her shoes for a while. Plain black loafers. Compared to mine, lined up next to them, they were as tiny as toys.

ââ,¬ËœIââ,¬â,,¢m scared,ââ,¬â,,¢ low key said. ââ,¬ËœThese days I feel like a snail without a shell.ââ,¬â,,¢

ââ,¬ËœIââ,¬â,,¢m scared too,ââ,¬â,,¢ I said. ââ,¬ËœI feel like a frog without any webs.ââ,¬â,,¢

low key looked up and smiled.

Wordlessly low key and I walked over to a shaded part of the building and held each other and kissed, a shell-less snail and a webless frog.
#29
Gaming & Technology / Re-Playing Old N64 Games
July 10, 2011, 03:52:11 PM
I'm not speaking from nostalgia, but from getting gradually disenfranchised with the game industry over the last decade and seeking an explanation.

Back in the early 2000s there was a lot of talk in the game press about creating "cinematic visuals" and "cinematic storytelling," treating film as the gold standard for artistic depth. In the attempt to fit every one of film's visual, auditory, and storytelling boxes, games have lost their native language, and many things that were born in this period while people still had no clue what 3D games were supposed to do. So you got the 3D platformer adventure, which is a different experience from the 2D counterparts, and fulfills a certain psychological fantasy for developers. This idea can be satisfied outside the genre, ex. by LSD: Dream Simulator and arguably Myst. Things developed from those experiments for a while after, but right now the market conditions have pushed indie developers and small teams towards 2D, leaving 3D to people gambling a lot of money on a work that has to be technically competitive before anything else. Stuff still happens, but it's too sparse and I see no culture of artistic risk.
#30
I think you're gonna have to up the ante:

[u2]Fmxl5sypnbs[/u2]
#32
Pokemon Stadium / CC Plushies
July 06, 2011, 08:41:54 AM
Quote from: BTF;1829664Yeah. I'm picturing Rainman when he is wigging out over how many fish sticks is on his plate. That's beyond OCD, Loki.

Now that's just silly. Rainman is autistic.
#33
Pokemon Stadium / CC Plushies
July 03, 2011, 03:46:09 PM
Aaaand I'll want a red PolyhedronClock. You'll probably have to seal the spikes from the inside to keep the stuffing from going to the middle.
#34
General Discussion / How To Eat A Watermelon
July 03, 2011, 02:06:07 PM
What's with the jive subtitles?
#35
General Discussion / ATTN you crazy UK clocks
July 01, 2011, 07:27:24 PM
Where I'm from I can buy 6 pounds with 4 pints.
#36
Pokemon Stadium / CC Plushies
June 25, 2011, 08:25:28 PM
Quote from: The Cancer Clock;1828313Well what kinds of fabric can't you touch? I'll do my best to not get it.

Can't:
Velvet, Felt, Terrycloth, Polar fleece, Corduroy (worst!), probably the cloth you used for strawberry, anything with a nap.

Can:
Rayon (favorite), Plush, Cotton and Polyester (variable results), Wool, Canvas, silky/flat stuff, probably anything stretchy. Can be a mixed fabric.

It's not the softness - totally scratchy fabrics can have the same texture when you run your fingers with the grain. It feels a bit like if TV snow were a texture.
#37
Quote from: ChocolateCoffin;1828664Thanks so so much for the informative reply!

Sure thing. What's your C++ experience so far?
#38
Cooking & Food / has anyone ever had one of these
June 23, 2011, 04:24:25 PM
Step 1: Buy ground beef and cheese.
Step 2: Mold meat around slice of cheese.
Step 3: Cook.

Shocking.
#39
I'm working on breaking into this myself, and have built a few basic features, but haven't gotten to the prototyping level yet. IM me and I can help you with what I know so far. Programming philosophy is not so much an issue, and as for that, C++ is not the best implementation of OOP (yet I still use it). It's about having powerful libraries in a low-level language. You don't want an interpreted environment like Blender's built-in engine or Actionscript, especially for experimental business. So, you need to pick a language supported by the right libraries, which information you can find on the library websites.

SDL - Low level library designed for basic interaction, giving an application a window that graphics can be written to, sound, and response to interactions. All you need for 2D games. Does not handle things like drawing, multi-channel audio, and feels very close to talking to the computer.
OpenGL - 3D or 2D graphics, perspective, geometric primitives, textures, shaders, und so fort, possible to implement higher-dimensional graphics on. Requires a window context. I recommend ditching GLUT, the proprietary utility library sometimes used for providing said context (among other things), and building an SDL/OpenGL application. I believe X11 also creates a context.
Other libraries of note are SDL_ttf for type, and SDL_Mixer, which has some swell audio interaction, but at this time the highest quality audio supported is 16-bit PCM (though at any bitrate), so seek out alternatives if you want high volume resolution. OpenAL (audio library) used to be LGPL, but is now proprietary and thus is not ideal unless you're ready to front for a license, and at that point there are plenty of options. Blender's Python interface makes it no trick to read your models out in a format of your invention, and thus one that is only as complicated as you can handle.

Find tutorials for your platform, for the specific window context you'll use. Knowledge of SDL graphics is mostly irrelevant for SDL/OpenGL, because OpenGL steals the screen from SDL and uses separate idioms for generating graphics. NeHe's tutorials are alright, and sufficient to learn the basics, but they're depend heavily on the conveniences of the designer's platform.

The priority in which you learn the elements of game design will limit how much you're able to design. If you have an idea for a basic game to use to play around with game design, think about what is absolutely necessary for fulfillment. If what you really want is world creation, you can devise a solution for level description, building the scene before it works in motion. If you have an idea for the mechanics, you could hold off on parallax shaded light maps and other pretties for a while. Your visual model and the model from the engine's point of view will not be the same, and designing. Furthermore, if you're only trying to see whether the collision algorithm's working, you can draw arrows to visualize the calculations, and thus identify where the math fails.

Tim Schafer seems to work by putting something on the screen as soon as possible and figuring it out from there. I think this is a good strategy. Do not fuck around with 2D if you want to make 3D games. If you're trying to learn a 2D algorithm before generalizing it to 3D, you can just position the 3D objects in a flat plane. 2D and 3D visual engines also work very differently, and the more you build up one the less it can be translated to the other.

Other goodies:
http://www.opengl.org/wiki/Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)
http://www.opengl.org/resources/faq/
http://www.devshed.com/c/a/Multimedia/Using-OpenGL-with-SDL-for-Game-Programming/ (see links to previous articles also)
#40
Entertainment / Short film in the making
June 22, 2011, 04:59:46 PM
Hahahaa yes.