Author Topic: 3D Modeling  (Read 4289 times)

MelloYelloClock

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3D Modeling
« on: March 29, 2016, 01:53:24 AM »
I decided to get into 3D modeling and I'm fascinated by it. It's so much fun to see stuff in a different dimension other than 2D in Flash. Im still kinda new to it, but I'm gettin the hang of it I think. More notably, I want to get better at texturing, materials, and lighting.

 If anyone wants their clock character made, post here! and I'll do my best to do it! Big thanks to Renegade for introducing me to Blender a couple months ago!

Some models i've done:


NEW FLASH -> KING OF THE PORTAL

 :this: CLICK THIS

Losperman

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Re: 3D Modeling
« Reply #1 on: March 29, 2016, 02:04:40 AM »


Seriously, though. Pretty swanky looking, sir.
Sig by {{{Zombie Lincoln}}}


:capn: BUSTAS! :capn:

Slurpee

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Re: 3D Modeling
« Reply #2 on: March 29, 2016, 03:03:30 AM »
,


(model me, slurpeeclock! please)

PhantomCatClock

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Re: 3D Modeling
« Reply #3 on: March 29, 2016, 04:15:14 AM »
Those look great! Good thing my clock character isn't some ridiculously complicated organic shape. I'd better request one, too

zl

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Re: 3D Modeling
« Reply #4 on: March 29, 2016, 12:55:30 PM »
Those look great! Good thing my clock character isn't some ridiculously complicated organic shape. I'd better request one, too

*sneeze*
<a href="http://smallflygames.com/diary/wp-content/uploads/2016/09/sigwalk.swf" target="_blank" class="new_win">http://smallflygames.com/diary/wp-content/uploads/2016/09/sigwalk.swf</a>

PhantomCatClock

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Re: 3D Modeling
« Reply #5 on: March 29, 2016, 04:36:41 PM »
No undead or otherwise spookies allowed.

zl

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Re: 3D Modeling
« Reply #6 on: March 29, 2016, 06:06:39 PM »
No undead or otherwise spookies allowed.

we should make our own crew

the spook sisters
<a href="http://smallflygames.com/diary/wp-content/uploads/2016/09/sigwalk.swf" target="_blank" class="new_win">http://smallflygames.com/diary/wp-content/uploads/2016/09/sigwalk.swf</a>

MelloYelloClock

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Re: 3D Modeling
« Reply #7 on: March 29, 2016, 07:17:47 PM »
PCAT

SLURP
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MelloYelloClock

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Re: 3D Modeling
« Reply #8 on: March 29, 2016, 07:18:14 PM »
SOON YOU ALL WILL BE IN MY TROPHY DISPLAY GHAHAHAHAHA
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PhantomCatClock

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Re: 3D Modeling
« Reply #9 on: March 29, 2016, 10:40:55 PM »
10/myao


I have a folder where I store all the art other clocks have done of me, and I feel like this is the first time I've added to it in maybe a year

{{{}}}

Slurpee

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Re: 3D Modeling
« Reply #10 on: March 30, 2016, 01:46:27 AM »
duuuude, bomb as hell. thank you.

are you making the textures from scratch?

also what do your poly counts look like? I'm learning blender, and subdivision surfaces and fiddling with selective application of the "smooth" shading are useful to an extent, but I seem to keep hitting a ceiling where I'm just kind of resigned to bits looking a little lumpy :|

PhantomCatClock

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Re: 3D Modeling
« Reply #11 on: April 02, 2016, 08:44:08 AM »
I think every 3D model I've made to date was in http://www.newgrounds.com/portal/view/645517

Ask MiracleFruit to put you in the hot new western sequel he's working on to get on PhantomVision

BilliardBall10

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Re: 3D Modeling
« Reply #12 on: April 05, 2016, 12:43:10 PM »
oh, thats so cool!

model me, please!

k -i raise dragons. here we go -click HERE- i mean click the eggs -and the dragons, until they become  adults.

MelloYelloClock

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Re: 3D Modeling
« Reply #13 on: May 13, 2016, 07:54:26 PM »
oh, thats so cool!

model me, please!

It's been a while and I'm busy with finals, but I got it done today! Tinkering with more materials & lighting.



duuuude, bomb as hell. thank you.

are you making the textures from scratch?

also what do your poly counts look like? I'm learning blender, and subdivision surfaces and fiddling with selective application of the "smooth" shading are useful to an extent, but I seem to keep hitting a ceiling where I'm just kind of resigned to bits looking a little lumpy :|

No problem! Textures from scratch? Some but not all. Poly counts vary depending on the model. The BB10 picture above is roughly 960 polys. Meshs being lumpy... I can't really say for sure. I would say add more verts, It would really depend on what you're modeling.
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BilliardBall10

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Re: 3D Modeling
« Reply #14 on: May 14, 2016, 06:10:42 PM »
wow, this is amazing! thanks, melloyello! :D

k -i raise dragons. here we go -click HERE- i mean click the eggs -and the dragons, until they become  adults.

PhantomCatClock

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Re: 3D Modeling
« Reply #15 on: May 15, 2016, 03:47:27 AM »
i made a 3d bb10 you know

MelloYelloClock

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Re: 3D Modeling
« Reply #16 on: May 15, 2016, 05:04:41 PM »
i made a 3d bb10 you know

lets see it, slick
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PhantomCatClock

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Re: 3D Modeling
« Reply #17 on: May 16, 2016, 04:40:27 AM »
It was in that thing I linked earlier, you just have to be a (Billiard)baller to find him.

RenegadeClock

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Re: 3D Modeling
« Reply #18 on: June 03, 2016, 04:17:28 PM »
Nice work. Are you using Cycles or Blender Internal engine?