Author Topic: Total Tutorial Topic  (Read 32010 times)

WobbuffetClock

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« Reply #140 on: January 17, 2009, 10:53:40 PM »
OK, I want to make a game where you're flying through space and you have to dodge flying bottlerockets or else you'll explode. And also, the bottlerockets seem to come towards you at random. So how could I go about making that sort of game?
flash rules everything around me, f.r.e.a.m.??? get the fivens, portal portal spam, y\'all

Beret

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« Reply #141 on: March 19, 2009, 04:56:59 PM »
If I have several frames, a back button and a forward button, how would I make it so that when you click the desired button, it'l goto the next frame, without me having to go into each frame and type
 
on (Release)
    gotoAndPlay (the next frame in the sequence)

The Spoiler

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« Reply #142 on: March 19, 2009, 05:13:37 PM »
You would put the button on its own layer and put the code
Code: [Select]
on(Release){
  _root.nextFrame();
}
on it. There's another command for the previous frame, I think prevFrame.

Beret

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« Reply #143 on: March 19, 2009, 10:16:30 PM »
alright, thanks

TequilaClock

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« Reply #144 on: December 09, 2013, 08:41:06 AM »
Expected to find CS6 stuff. Looks like I am fucked.

miracle fruit

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« Reply #145 on: December 09, 2013, 05:35:46 PM »
you expected to find cs6 stuff in a thread from 2005 with its latest post being from 2009

you buffoon