Author Topic: Total Tutorial Topic  (Read 31386 times)

CyanClock

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« Reply #20 on: September 15, 2005, 08:01:24 PM »
How about mouse-aiming (a la madness)?
[FLASH]http://img.photobucket.com/albums/v148/DarkFox1113/CyanClock.swf width=400 height=150[/FLASH]

RomanClock

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« Reply #21 on: September 15, 2005, 08:04:47 PM »
Well then, I guess I'll just post the FLA of this game I made.
I was in the glock group when I madse this, but now I dont go cuz its a gay house now.

[FLASH]http://img.photobucket.com/albums/v510/foreverkul/glockgun003.swf[/FLASH]

FLA (390kb): http://f-up.net/animations/index.php?q=/up/glockgun002MX.fla&f=true
lemayo lol :soups:

RomanClock

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« Reply #22 on: September 15, 2005, 08:33:33 PM »
I POST A GOLDEN TUT WITH A FREE FLA AND NO ONE ANSWERS???
...
lemayo lol :soups:

Positive Clock

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« Reply #23 on: September 15, 2005, 08:36:10 PM »
teach me the arts of gloss

CyanClock

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« Reply #24 on: September 15, 2005, 08:57:21 PM »
I like it!
[FLASH]http://img.photobucket.com/albums/v148/DarkFox1113/CyanClock.swf width=400 height=150[/FLASH]

RomanClock

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« Reply #25 on: September 15, 2005, 09:33:47 PM »
Heres your tut :)

[FLASH]http://img.photobucket.com/albums/v510/foreverkul/howtogloss001.swf[/FLASH]

You dont have to make it smaller unless you want to!


And can people say something so I know if its being used?
lemayo lol :soups:

CyanClock

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« Reply #26 on: September 15, 2005, 09:42:59 PM »
In addition to the aiming one, I'd also like a tutorial on testing if an enemy has been hit by a bullet.
[FLASH]http://img.photobucket.com/albums/v148/DarkFox1113/CyanClock.swf width=400 height=150[/FLASH]

HemoClock

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« Reply #27 on: September 16, 2005, 12:57:24 AM »
wow roman clock is one smart cat..:)

SantaClock

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« Reply #28 on: September 16, 2005, 01:01:15 AM »
how do i make my sig smaller?
http://www.locklegion.com/uploads/santa%20clock%20fla%2022.fla                                                                                              

RomanClock

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« Reply #29 on: September 16, 2005, 09:35:53 AM »
Quote from: SantaClock
how do i make my sig smaller?

1. Copy all the frames
2. make a new movieclip
3. Paste the frames into that movie clip
4. Make it what ever size you want.

BTW: I dont know how to get height and width for flash on these posts
lemayo lol :soups:

CyanClock

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« Reply #30 on: September 16, 2005, 07:30:03 PM »
{flash http://www.sie.com/flash.swf width="desiredwidth" height="desiredheight} Replace the curly brackets with normal ones.
[FLASH]http://img.photobucket.com/albums/v148/DarkFox1113/CyanClock.swf width=400 height=150[/FLASH]

RomanClock

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« Reply #31 on: September 16, 2005, 08:08:36 PM »
...
It doesnt seem to work...
lemayo lol :soups:

RomanClock

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« Reply #32 on: September 17, 2005, 12:27:14 AM »
Posting flash linkage for later reference

(flash)http://DOT.com/SWF.swf width=X height=Y(/flash)

replace ( and ) with [ and ]

thanks to renegade
lemayo lol :soups:

Gore_Clock

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« Reply #33 on: September 17, 2005, 09:13:26 AM »
Oh great Lord of CC actionscript, I come to you with a question:

How can I stop this guy from bouncing up and down like this?
[FLASH]http://i3.photobucket.com/albums/y72/Condizzle/CCFlash/GameEngineQuestion.swf height = 200 width = 400[/FLASH]

In the original code that I got from flashkit, it falls halfway through the platform before stopping, so I added i a piece that makes it go up when it's touching a platform, so it would rise to the surface if it went through a bit. It does work, but the problem is that it sends it to the point where it isn't touching the platform, so it falls back through again. So is there a way to make it stop before it loses the collision, or just a way to make it stop falling partially through the platform in the first place.
(Sorry if this seems incoherant)
dsf

CyanClock

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« Reply #34 on: September 17, 2005, 09:17:14 AM »
Quote from: Roman Clock
Posting flash linkage for later reference

(flash)http://DOT.com/SWF.swf width=X height=Y(/flash)

replace ( and ) with [ and ]

thanks to renegade

D'oh! I have decided I don't like BBCode!
[FLASH]http://img.photobucket.com/albums/v148/DarkFox1113/CyanClock.swf width=400 height=150[/FLASH]

RomanClock

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« Reply #35 on: September 17, 2005, 12:31:27 PM »
Quote from: Gore_Clock
Oh great Lord of CC actionscript, I come to you with a question:

How can I stop this guy from bouncing up and down like this?

FLASH

In the original code that I got from flashkit, it falls halfway through the platform before stopping, so I added i a piece that makes it go up when it's touching a platform, so it would rise to the surface if it went through a bit. It does work, but the problem is that it sends it to the point where it isn't touching the platform, so it falls back through again. So is there a way to make it stop before it loses the collision, or just a way to make it stop falling partially through the platform in the first place.
(Sorry if this seems incoherant)

Id have to look at the code to tell whats wrong
lemayo lol :soups:

CyanClock

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« Reply #36 on: September 18, 2005, 12:33:51 PM »
Need more tutorials...they're addicting as crack! _praiz_
[FLASH]http://img.photobucket.com/albums/v148/DarkFox1113/CyanClock.swf width=400 height=150[/FLASH]

PuzzleClock

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« Reply #37 on: September 18, 2005, 01:30:55 PM »
wow you are really good a tutorials, i will be back later when i think of somthing to ask, that glossing one was really good, and helpful, also, it was cool of you to post the .fla of that glock game.  :fifen:
_praiz_ my alias for newgrounds is Darth_Bambi _praiz_
[FLASH]http://i6.photobucket.com/albums/y208/DarthBambi/newsiggy.swf width=450 height=150[/FLASH]
my voice settings

SirClock

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« Reply #38 on: September 18, 2005, 01:49:24 PM »
Well, it seems like you just copied most of these from someone elses tutorials.

RomanClock

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« Reply #39 on: September 18, 2005, 05:32:38 PM »
I CANT BELEIVE I HAVENT POST THIS YET!!! :O

Dowanload this:
http://f-up.net/animations/index.php?q=/up/super_movie_controls_version_4MX.fla&f=true


Put it on a movie, you'll like it.
When I have time I will uprgrade the graphics and code.
lemayo lol :soups: