Clock Crew

Community => General Discussion => Topic farted by: SirClock on June 06, 2012, 05:28:13 PM

Title: A Desert Refreshment
Post by: SirClock on June 06, 2012, 05:28:13 PM
[U2]pv-so1Wfu-w[/U2]


This is my first 3D film completely made from scratch in Autodesk Maya. Part of my 3D Productions class at the Savannah College of Art and Design. Everything was done by me with the exception of the Morpheus rig by Josh Burton.
Title: A Desert Refreshment
Post by: buttplug on June 06, 2012, 05:49:56 PM
Hah, nice ending
Title: A Desert Refreshment
Post by: VCRClock on June 06, 2012, 06:32:55 PM
THIRSTY PHIL IS A CHARACTER FOR OUR TIME :fifen:
Title: A Desert Refreshment
Post by: AnimeClock on June 06, 2012, 09:30:34 PM
hahaha
Title: A Desert Refreshment
Post by: Sinister Clock on June 06, 2012, 09:33:39 PM
That was so bad. How many minutes did it take you in mspaint??? If it was more than fourteen then you should feel really bad!!
Title: A Desert Refreshment
Post by: Sinister Clock on June 06, 2012, 09:37:51 PM
Really liked all the music and stuff, it really tied everything together. Lighting and everything was utterly fantastic. You could have done with spending a bit more time with the animation, you really need to get proper arches and weighting and shit in there.

I didn't really feel it when the can hit him; maybe the can could have carried him upwards a bit more. There really needed to be a bigger impact there to kill him. Can the rig do squash and stretch at all? His irises moving were pretty awesome.
Title: A Desert Refreshment
Post by: pop-tart on June 06, 2012, 09:42:11 PM
That was great.
Title: A Desert Refreshment
Post by: SirClock on June 06, 2012, 10:38:41 PM
Quote from: Sinister Clock;1909122Really liked all the music and stuff, it really tied everything together. Lighting and everything was utterly fantastic. You could have done with spending a bit more time with the animation, you really need to get proper arches and weighting and shit in there.

I didn't really feel it when the can hit him; maybe the can could have carried him upwards a bit more. There really needed to be a bigger impact there to kill him. Can the rig do squash and stretch at all? His irises moving were pretty awesome.

Yes! Thank you! Looking back at it I totally agree. And I was so lost in post-production by the end I completely phased out looking at the actual character animation. I didn't want it to look like the can-impact was enough to kill him though, as part of the ridiculousness of the whole thing.