I am in the process of making a clock crew game featuring as many clocks as I can manage to model. Here is some footage of what I have so far. The game is run by the unity engine and the models are made from blender.
Gameplay:
[video=youtube;V87_FLLANT8]http://www.youtube.com/watch?v=V87_FLLANT8[/video]
Characters:
Here are the clocks that I have and am currently still working on.
Strawberry Clock:
(https://clockcrew.net/talk/proxy.php?request=http%3A%2F%2Ffiles.myfrogbag.com%2Fqecubh%2Fstrawberry_clock.png&hash=7c30627812f529c7a98dc0bec598bfc67ca1547d)
Iron Clock:
(https://clockcrew.net/talk/proxy.php?request=http%3A%2F%2Ffiles.myfrogbag.com%2Fqecubh%2Firon_clock.png&hash=d1592370e76a9b166d2b95eaa587e2fa3eabfd62)
Orange Clock:
(https://clockcrew.net/talk/proxy.php?request=http%3A%2F%2Ffiles.myfrogbag.com%2Fqecubh%2Forange_clock.png&hash=d300014ebebd18f8954843a233a7050bf3bcca49)
Patriot Clock:
(https://clockcrew.net/talk/proxy.php?request=http%3A%2F%2Ffiles.myfrogbag.com%2Fqecubh%2Fpatriot_clock.png&hash=ffb56d122a1233f7a0e64555eb86502b687e8c4f)
Poptart Clock:
(https://clockcrew.net/talk/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNGwzB.png&hash=3e9354dff778fdb6b877077655907a0a4b73012a)
Story:
So the idea was that you guys could make the story through a collab and we can play each of your cut scenes in the game. The current story idea is that the "B" is what keeps clocks from dying and one day a clock is found dead and now its up to the clock crew to figure out who stole the "B" and bring him/her to justice.
EDIT: I forgot to mention that I am trying to make the cut scenes be done in flash so I want/need people to make cut scenes and then I will ad them into the game at the appropiate parts. Its still early plot wise but there will be at the very least three scenes as of now.
The intro:
clock dying, and everyone realizing the "B" was stolen and whatever else you would like to add.
The middle:
The discovery of who stole it.
Before boss fight:
Obviously the scene right before the final boss fight.
After boss fight:
The scene after the .. ah you get it.
And many more in between. I think it would be awesome to have you guys make the scenes not to mention it would make it easier for me. So if you have an idea and really want to make one of the parts let me know. Also if you have an idea for another part let me know and I'll add it if it makes sense to the rest of the plot or if I find it hilarious.
You
So tell me what you think. Any ideas, constructive criticisms or concerns are welcomed. If you would like to be a part of this let me know and what it is you would like to do. If you want me to teach you something about modeling, scripting, how to use blender, unity or whatever just post and I will respond as soon as I can.
UPDATE=========================================
Current gameplay:
[video=youtube;onQYkDgS-vU]http://www.youtube.com/watch?v=onQYkDgS-vU&feature=youtu.be[/video]
Pez Animations:
[video=youtube;Z-C8roPxE0k]http://www.youtube.com/watch?v=Z-C8roPxE0k&feature=youtu.be[/video]
Patriot suggested that I add pez shooting pez candy it would be funny. So I am working on adding it in as maybe a way to get health back like a health dispenser or something.
Things done:
So I added more clocks and added the ability to shoot. Also the movement, while not animated, is better. Previously the moving animation was strawberry jumping as he walked but the actual object that detected collisions, the collider, did not jump it just glided along the ground. Not the collider actually jumps up with sbc. However this means I must now animate sb differently because the animation can no longer be of him jumping or else it would look like sb is a lot higher then he really is because he would move up then on top of that the animation would make him jump.
Shooting has been added which was a little more involved then I thought. In a 3rd person shooter there is a cross hair but making that cross hair an actual accurate representation of where you are shooting is a bit tricky. If you want me to explain it I can but I feel that most of you are not that interested so I will just omit that part.
Bugs:
- There are a few bugs regarding collisions between projectiles and other objects.
- I also need to hammer out a few problems with the shooting.
- The Materials don't match up correctly if you didn't notice patriots hat was yellow when it
should be blue and pop tarts clock was pink because its using the wrong material for so me reason. Also I need to finish iron so he is all together and not all split up (Not really a bug but stuff I need to fix)
YOU:
If you would like to be put into this I would like you to just pm me saying that you want your clock in this. This way I can get the people in that want to be and not just add random clocks. Also I'm getting to the part where I actually need a story and objective for the game. Patriot is the main story guy but if you have any ideas please post. Also who should be the main bad guy? I was thinking it could be those things from reverse the flash that are all black with those blue lines on them. But an actual enemy of the clock crew might be better. Open to sugestions.
holy shit, man
Haha, holy crap. This is a great idea! Good luck with it. I like the story, too even though some of us were always dead. I'd offer to help but it sounds like you've already got the programmin' handled and I'm not an artist at all
Wow.. this is great stuff.
I want to be in the game.
Once im done messing with blender and I make a model I is downnnnnnnnnnnnnnn.
:00000
Quote from: BoomStick Clock;1935919:00000
straight grindcore on that sig, random as fuck
:lo5:
I still need to hammer out the plot like who goes where and does what, but it based on an idea I sent to IronClock to do years ago that he said was too long :(
After the b was stolen sbc and orange went on a quest to find B, to heal the clock.
Don't like so much Unity Engine, most of the games created with that have a really bad camera, hope this will not be one of them. Anyway, still awesome, keep going man
woah this is cool. I will be monitoring this thread
Damn, man, this is some ambitious stuff. I really like that walk cycle you've got going there. I'd be very much interested in helping in whatever way I can, if you'd so desire it.
Looks cool! Good luck.
I'm always worried these sorts of awesome Clock Crew ideas will never materialize.
Woaholyshit
Put this on steam and profit man. I would already buy it as is.
i would like to be in!
also, i may suggest:
-voice acting. for cut-scenes, and some voice-overs for ''injured'' and ''dying'' sounds, as well a voice for the SBC ''super-power'' ''kamaneyama''.
-weapons. prefferably melee weapons, like SBC's staff of B, sage-clocks's staff of wisdom, knight-clock's cobaltium sword, and bb10's steel sword.
-bonus stages. because evry game needs one.
and achievements/medals/easter eggs.
This is so awesome. I'm not sure it'd even be in my league to have a part in this! Either way I hope your project sees fruition (lol) and we all get to play it!
Also I like how you tried to kill SBC and found out that, in fact, you cannot kill SBC.
This looks extremely promising and I look forward to seeing this project flourish! I'd be willing to help in any flash animation/art that I can! Full on scenes or parts of scenes even.
I can't even imagine the amount of time and effort you have put into this project so far. kudos to you for having the dedication to create something so good. I wish you the best of luck with this. you have real talent.
Thank you all for enthusiasm and can wait to get this going. Added pop-tart since his was really easy. If you are really interested in working on this pm me and tell me what you want to do or if you want to do something but you need me to teach you a little first either way just let me know. Again thanks for all of the attention this got.
Good luck man! It looks like some really hardcore stuff!
http://www.flashkit.com/soundfx/
This is a good place to get sound effects.
wow! I hope you stick with the project dude
also this is better for sound effects http://www.clockcrew.cc/wiki/index.php/Flash_Resources
this too http://www.bfxr.net/
I love you.
can you add a bb10 clock in it, too? please? and a radiotube
Gameplay video looks sweet, been wanting to say that
actually looks really good
i love the animation
Bump.
This game should be on greenlight, even though it's not done (because lots of greenlight stuff aren't done.) You can just show screenshots and talk what it's about etc.
http://steamcommunity.com/greenlight/ then goto submit then press submit concept.
Nice! Best of luck. If you need help with modeling / animation I would be happy to contribute some stuff.
Quote from: SirClock;1939214Nice! Best of luck. If you need help with modeling / animation I would be happy to contribute some stuff.
You should show us some examples :D
UPDATE=========================================
Current gameplay:
[video=youtube;onQYkDgS-vU]http://www.youtube.com/watch?v=onQYkDgS-vU&feature=youtu.be[/video]
Pez Animations:
[video=youtube;Z-C8roPxE0k]http://www.youtube.com/watch?v=Z-C8roPxE0k&feature=youtu.be[/video]
Patriot suggested that I add pez shooting pez candy it would be funny. So I am working on adding it in as maybe a way to get health back like a health dispenser or something.
Things done:
So I added more clocks and added the ability to shoot. Also the movement, while not animated, is better. Previously the moving animation was strawberry jumping as he walked but the actual object that detected collisions, the collider, did not jump it just glided along the ground. Not the collider actually jumps up with sbc. However this means I must now animate sb differently because the animation can no longer be of him jumping or else it would look like sb is a lot higher then he really is because he would move up then on top of that the animation would make him jump.
Shooting has been added which was a little more involved then I thought. In a 3rd person shooter there is a cross hair but making that cross hair an actual accurate representation of where you are shooting is a bit tricky. If you want me to explain it I can but I feel that most of you are not that interested so I will just omit that part.
Bugs:
- There are a few bugs regarding collisions between projectiles and other objects.
- I also need to hammer out a few problems with the shooting.
- The Materials don't match up correctly if you didn't notice patriots hat was yellow when it
should be blue and pop tarts clock was pink because its using the wrong material for so me reason. Also I need to finish iron so he is all together and not all split up (Not really a bug but stuff I need to fix)
YOU:
If you would like to be put into this I would like you to just pm me saying that you want your clock in this. This way I can get the people in that want to be and not just add random clocks. Also I'm getting to the part where I actually need a story and objective for the game. Patriot is the main story guy but if you have any ideas please post. Also who should be the main bad guy? I was thinking it could be those things from reverse the flash that are all black with those blue lines on them. But an actual enemy of the clock crew might be better. Open to sugestions.
Haha, cool. (And poor Pez, his superpower is apparently being blasted back for miles). The only first-person game I ever made was a little Dungeon Master-esque maze runner. It was held together with sticks and bubblegum but all the drawing done with raycasting so I already had an eye-laser function, basically. Yay recycling instead of working! And ha, I started making a fast/lame 2d Flash game that had Pez launching pellets like that. ...Huh, guess I forgot about that during the flood. Whoops. ANYWAY this thing is just getting cooler and cooler, keep it up! I wouldn't mind being in it, but I'm new/probably hard to model (no collisions, though, so I have that going for me)
This is so cool and I want to play it already. Why did it have to be so cool?
Whoa I'm impressed. Glad to see this is still being worked on! Keep up the effort! one of us has to
love it, i got to play around with it a little and its p cool. i like the pez animation a lot as well
villains?
why, i can tell you some!
ki10, melted-cheese-clock, steak-clock, bit-clock, banana-lock, carrot-clock
mr_artist, thdrknss..butcher .?
i hope that you will do a great game, because this seems epic so far!
also, yes, add pez-clock shooting candy for replenishing health, or something!
As one of the PA locals, I'm slightly offended that Soup Clock is not in the game.
I was thinking, that per every level there will be a short little amount of golden Peggy's scattered everywhere and if you collect them all you get something cool like a bonus level or something.
Wow, this is looking quite excellent. Great job.
Idk why this was locked but I unlocked it I think
someone make this game a reallity, please! !@##
bump
why the hell this isnt updated?
Cheesesteak, Patriot and I (more?) are collabing on it. Clock Day release, promise.
ok. add a bb10 cameo, btw, pops! (plz!)
all clocks go tick, tick, tick. our clocks go "look at this thread"
Quote from: bluerupeeclock;1951109all clocks go tick, tick, tick. our clocks go "look at this thread"
Quote from: BilliardBall10;1951034ok. add a bb10 cameo, btw, pops! (plz!)
I've only been here a little bit and I already know that is classic billiarball, I got a private message from you asking for me to put you in my flashes. I ain't even made any yet!
Quote from: bluerupeeclock;1951109all clocks go tick, tick, tick. our clocks go "look at this thread"
After all, ain't it just a beat in the head
A drop in the bed
An everlasting, free falling smoke in the shed
A rolling of the lead,
through the rifled end that's dead
And we stay here wondering what's gonna happen next
It's something that can't be met
But we sit here in our debt
Hoping that tomorrow will bring new rest
Quote from: bluerupeeclock;1951109.
I really hope to learn 3d modeling one day
one day
one day
this looks promising and epic.
if only we could do more clock-themed games on NG, and WITH ng medals, we could build up some more popularity,a nd maybe, maybe even get a few new members.
oh man. this would rock. :)
Quote from: bluerupeeclock;1951109all clocks go tick, tick, tick. our clocks go "look at this thread"
clever post. stick around, man!
Quote from: Lump Clock;1951113After all, ain't it just a beat in the head
A drop in the bed
An everlasting, free falling smoke in the shed
A rolling of the lead,
through the rifled end that's dead
And we stay here wondering what's gonna happen next
It's something that can't be met
But we sit here in our debt
Hoping that tomorrow will bring new rest
nice poem. you are good man!
too much nigga.
I can't wait for this.
Quote from: Coolboyman;1954332I can't wait for this.
Me too. I would enjoy playing a fun new game for once in newgrounds.
Quote from: Coolboyman;1954332I can't wait for this.
me too, so what the hell is going on with this game? i dont see cheesesteak in the forums, and, to make matters worse, he didnt do a flash in a week, and he didnt even posted his part on ''pass the spam 2013''.
im worried here
this looks VERY good :rockin:
bump-y, for great justice!
this shall be finished.
https://dl.dropboxusercontent.com/u/98900489/WebPlayerTest.html(https://dl.dropboxusercontent.com/u/98900489/CCGUpdatePic.png) (https://dl.dropboxusercontent.com/u/98900489/WebPlayerTest.html)
(You might have to Download unity web player. It is free and, at least from what I can tell, virus free lol)
W = forward
A = left
S = back
D = right
Space = Jump
Space + Space = Jump attack
Shift = Locks camera view for easier fighting
Left click = block
Right click = attack
Scroll up = throw sword
Scroll down or = teleport
click the scroll
wheel
(IF SWORD WAS THROWN)
So this is what I have so far. I also don't know how well this is gonna work so its a test of unity's web player more then anything. I was going to do another video but CamStudio was giving me trouble so I thought I would try this.
YES I am aware there are bugs a plenty and plenty things to work on but since school has started I have not gotten to work on this too much and do not know when I will again so I thought I would just through this update out there.
SBC is still playable I just thought the shooting mechanic was too OP for the game and was not sure how to balance it but hes still in there.
Holy shit.
Awesome. I was worried this would get abandoned but you've really been working on it. Can't wait to see how this develops.
Sick work man, keep at it.
Good work Cheesesteak!
excellent!
awesome!
thanks alot for such an honor!
i love this game, and the design is epic.
i must ask tho:
1. the teleport action is used by clicking the mouse wheel, right? what if i dont use a mouse?
is there any way to do this via keyboard?
2.the camera is not very easy for view when fighting, should i ''lock'' the camera view?
3.i killed the evil cockroach, then i climbed the boxes near steak clock, and i sliced him with my sword, but nothing happened.
can i defeat him on this demo?
ALSO: how can i download this game? is there a way? i want to enjoy it when im offline, too!
do you need any story ideas for the cut-scenes? or any voice acting for the characters?
also, how did you knew, that im one of the few clocks that can defeat steak clock?
i can, really!
great game man, i can't wait to see the SBC levels!
It was a lucky guess. Also this is not the actual game more of playable update on the status. I m glad you like it so far though.
ok, tho:
1. can i download this ''demo''? if so, please give me a link, it's been a very enjoyable thing to play.
2.will i become a playable charcater at the future? if so, im willing to voice act for it!(i will voice act even if im not in the game, but thsi will be much more fun to do, man)
3.in this demo, can you defeat steak clock, or you havent designed that yet?
That looks great! Keep up the good work!
well
will someone update/finish this game or not
Can you make a StrangeClock 3D model please?
Quote from: RenegadeClock;1965959Can you make a StrangeClock 3D model please?
Quote from: CheeseSteakClock;1966161
_praiz_ We're not worthy!
cool, how is the game's progress?
also can you do a 3d-model of bb10, or orange-clock and screwdriver clock?