Clock Crew

Community => General Discussion => Topic farted by: Coolboyman on January 26, 2014, 08:59:47 PM

Title: Introspection
Post by: Coolboyman on January 26, 2014, 08:59:47 PM
Made in 48 hours for the Global Game Jam. Created by me and the rest of the M.A.D.E. gang.

http://www.newgrounds.com/portal/view/632752
Title: Introspection
Post by: RobClock on January 26, 2014, 11:01:03 PM
The block sliding puzzles were fun enough, and the maze wasn't frustrating or anything but as a whole the game feels fairly disjointed. At the point that I ended up at the shooting minigame i was totally confused. It was a really abrupt change and It was honestly a little startling.
Title: Introspection
Post by: Coolboyman on January 26, 2014, 11:11:52 PM
Quote from: RobClock;1966791The block sliding puzzles were fun enough, and the maze wasn't frustrating or anything but as a whole the game feels fairly disjointed. At the point that I ended up at the shooting minigame i was totally confused. It was a really abrupt change and It was honestly a little startling.

Yeah I agree.  It was a big project for 48 hours and we were running out of time... I think it's a miracle we were able to get it done before the deadline.  If we had a few more hours we would have gotten transitions explaining shit in for sure.

I enjoyed working with the group though.  I had fun developing it and that's all that really matters in game jams.
Title: Introspection
Post by: RobClock on January 26, 2014, 11:18:49 PM
Better to be a kind of janky ambitious project than a smoother bland one!
Title: Introspection
Post by: pop-tart on January 26, 2014, 11:26:26 PM
Quote from: RobClock;1966791The block sliding puzzles were fun enough, and the maze wasn't frustrating or anything but as a whole the game feels fairly disjointed. At the point that I ended up at the shooting minigame i was totally confused. It was a really abrupt change and It was honestly a little startling.

Yeah, when the asteroids inspired shooter popped up it took a few moments to mentally adjust and switch to mouse controls... by that time I'd got pummeled by a few of the balls. That being said, that's kinda what I liked most about it. Felt like I was high.. Like that one thing we were playin a while back... Frog Fractions or some shit?

I couldn't find the Konami secret. :(
Title: Introspection
Post by: Coolboyman on January 26, 2014, 11:37:16 PM
Quote from: pop-tart;1966796Yeah, when the asteroids inspired shooter popped up it took a few moments to mentally adjust and switch to mouse controls... by that time I'd got pummeled by a few of the balls. That being said, that's kinda what I liked most about it. Felt like I was high.. Like that one thing we were playin a while back... Frog Fractions or some shit?

I couldn't find the Konami secret. :(

Glad you got a trip out of it even if it was unintentional.  The games are all basically metaphors for trying to stay in an unstable relationship.

I'll give you a hint for the Konami easter egg. Try using the Konami code in different parts of the game.
Title: Introspection
Post by: miracle fruit on January 27, 2014, 03:27:14 AM
i voted 5 but not much else since i cant get flash player on this pos android
Title: Introspection
Post by: Lump Clock on January 27, 2014, 11:56:16 PM
for some reason i couldn't get this to work also
Title: Introspection
Post by: BilliardBall10 on January 28, 2014, 04:16:25 PM
Quote from: Coolboyman;1966794Yeah I agree.  It was a big project for 48 hours and we were running out of time... I think it's a miracle we were able to get it done before the deadline.  If we had a few more hours we would have gotten transitions explaining shit in for sure.

I enjoyed working with the group though.  I had fun developing it and that's all that really matters in game jams.

its a good game, but yes, i would love some transitions explaining some stuff, to be 100% honest.
also, this game was cool, but very frantic, i ahd to rage-fast-play all the time, and sometimes, i got into a WTF-mode where i was fueled by rage and ambition.

yep, it was a good game.

Quote from: pop-tart;1966796it was crazy,man.That being said, that's kinda what I liked most about it. Felt like I was high.. Like that one thing we were playin a while back... Frog Fractions or some shit?

I couldn't find the Konami secret. :(
ok, pops:
1. whats the frog factions?!
2. if you want to feel high, play this game. dont smoke weed. EVER. i want you with an intact brain, because you're cool and smart as hell.
3.the konami code is ↑↑↓↓←→←→BA. use it well.

 
ALSO TO SBC: man, if you want, can you re-upload a ''finished''/complete version of the game?
because in a 48-deadline, everything, from the best game, with the highest potential, can end up being ''half-made'' and ''uncomplete'', due to the small deadline.
so
i would prefer from you, to re-upload a finished/complete version of it, because its a great game, and it woudl give the feeling of a more concrete, and complete game.

thats my 2 cents.