Clock Crew

Community => Flash & Flash Accessories => Topic farted by: RobClock on February 02, 2014, 05:56:50 PM

Title: Audio issue
Post by: RobClock on February 02, 2014, 05:56:50 PM
whenever i import an AT&T natural voices .wav file to flash it becomes really high pitched and weird. I've never had this problem before- what do i do?
Title: Audio issue
Post by: FLOUNDERMAN_CLOCK on February 02, 2014, 06:03:52 PM
save em as WAVs in audacity that tends to fix any compatibility problems I've had.
Title: Audio issue
Post by: RobClock on February 02, 2014, 06:49:28 PM
Quote from: FloundermanClock;1967117save em as WAVs in audacity that tends to fix any compatibility problems I've had.

I tried this, but theyre still coming out weird.
Title: Audio issue
Post by: AstronautClock on February 02, 2014, 07:07:29 PM
check sound settings in publish settings
Title: Audio issue
Post by: pop-tart on February 02, 2014, 08:10:15 PM
weird..

Find a bitrate flash likes and stick with it. Uncommon ones make flashy go nutty
Title: Audio issue
Post by: RobClock on February 02, 2014, 08:43:59 PM
Quote from: AstronautClock;1967120check sound settings in publish settings

It's not that they go screwy after publishing- they act weird just in the library preview, so it's gotta be something about the importing of the file. I haven't touched my audio settings ever, to my recollection.


Other sound files are working perfectly fine- even old AT&T natural voice files i copy paste from other .fla's.

I am at a loss.
Title: Audio issue
Post by: AstronautClock on February 06, 2014, 10:35:51 AM
well importing them in audacity like flounder said should totally fix your problem since you can publish them in audacity in various settings that should work fine for flash