Made for PC, likely need a decent graphics card, but not sure, hoping to find out from some people playing it. This is a project I've been working on for a while that has a lot of features.
- 60 real clock characters, including maybe even you, dotted around a city island map, with collectible wade heads and unique character dialogue.
- unique buildings, posters, signs, and secrets related to the Clock Crew.
- Some basic platforming, jump pad peggeys and tricky things to get to
- A powerful character creator that can be used to create crazy amounts of unique designs. There are literally over 4,566,991,068,334,278,086,773,589,679,715,520,256,000,000,000 variations. Not an exaggeration.
- A day/night cycle, dynamic lighting, with music provided by Marsh, thank you Marsh.
Any feedback, reviews, suggestions, ideas are welcome. Sharing this in the group because this is the primary (and maybe only) audience. I might be done with this as a project, because I learned a lot about what I don't want to do next time. Not tested on WINE or anything like that. No graphic settings, but does work on ultrawide.
If you can't run the game because of Linux, mobile or Macs, then feel free to watch the above video, and if you like it enough, pester me to do a version build. Made in Unity, all models by me or under license. AI helped me code, but not do art.
Download the zipfile (https://drive.google.com/file/d/11uU0FK5stjtW563aETxb82lQ96ybrW_t/view?usp=sharing), extract it's contents, and run
clocktopia.exe. 250MB zipfile.