Clock Crew

Community => General Discussion => Topic farted by: MasterClock on May 18, 2008, 10:15:27 PM

Title: Stopping event sounds without ruining a movie
Post by: MasterClock on May 18, 2008, 10:15:27 PM
How might I stop an event sound several scenes after it has started?  I'm having it play over 7 scenes, and the 8th scene I have a stopallsounds(); on the first frame, which kills the audio for the rest of the movie.
Title: Stopping event sounds without ruining a movie
Post by: VCRClock on May 18, 2008, 10:21:58 PM
Instead of using stopallsounds(), add the sound you want stopped to a frame, but from the Event/Start/Stop/Stream drop-box, choose "Stop."

Or maybe there's a scriptier way to do it. I don't know.
Title: Stopping event sounds without ruining a movie
Post by: MasterClock on May 18, 2008, 10:28:59 PM
Quote from: VCRClock;1313903Instead of using stopallsounds(), add the sound you want stopped to a frame, but from the Event/Start/Stop/Stream drop-box, choose "Stop."

Or maybe there's a scriptier way to do it. I don't know.

Ok well I asked around and you pretty much got it, except you left out that I had to start the sound on "Start", which Burton Clock/Shark Lock helped me out on.

Thanks anyway :3

Thread over.
Title: Stopping event sounds without ruining a movie
Post by: VCRClock on May 18, 2008, 10:40:13 PM
Quote from: Trevor Moore;1313911Ok well I asked around and you pretty much got it, except you left out that I had to start the sound on "Start", which Burton Clock/Shark Lock helped me out on.

Thanks anyway :3

Thread over.

Actually, I set my sound to start as a regular Event and it worked for me... oh well, whatever works. :D