Clock Crew

Community => Flash & Flash Accessories => Topic farted by: Beret on September 22, 2008, 07:58:12 PM

Title: A short FBF Jump test
Post by: Beret on September 22, 2008, 07:58:12 PM
okay, don't bug me about how he changes size, or how there may not be enough frames, I just want to ask if that looks like how somebody would jump?
 
[flash]http://www.swfupload.com/files/80550Fbf_trying_to_jump_far.swf[/flash]
Title: A short FBF Jump test
Post by: AC Slater on September 22, 2008, 08:17:05 PM
The beginning was a good start, however when he goes up to jump, it doesn't look anything like a jump should look like. Try recording yourself (or looking at a video of someone else) jumping in place, and study the movement. That will usually do the trick.
Title: A short FBF Jump test
Post by: Beret on September 22, 2008, 08:19:07 PM
Okay, the first of what should become many articles of good advice.
Title: A short FBF Jump test
Post by: LoquatClock on September 22, 2008, 08:21:59 PM
Nice start! Your character seems to glide through the air though at a constant speed, as if there is low gravity... Ease him in and out of the jump, if you know what i mean; you don't need as many frames around the point when he just leaves the floor and when he's just about to land - you need to cover greater distance in less frames to increase speed when taking off/landing. Bah, it's hard to explain, here's a bouncing ball diagram that should help you understand what I mean:
 
(https://clockcrew.net/talk/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2074%2F2389444869_d0f16fd9a6.jpg&hash=2e6746cc2ff22e84efdc6d4708ffa486433ce3d7)
Title: A short FBF Jump test
Post by: Beret on September 22, 2008, 08:30:47 PM
sweet, I see.
Title: A short FBF Jump test
Post by: Beret on September 22, 2008, 08:33:54 PM
okay nite guys.