Clock Crew

Community => General Discussion => Topic farted by: Berserk Berserker on October 29, 2008, 09:28:26 PM

Title: ph33r.exe
Post by: Berserk Berserker on October 29, 2008, 09:28:26 PM
Okay, continuation of this (http://clockcrew.cc/talk/showthread.php?t=80642), its about time the CC should dive into an underground art form even greater than the Clock Crew itself. The demoscene, where wowing the general public is the game, and if you can pull it off in small file sizes - even better.

Basically, we'll need an idea, a good "storyboard" of it, a decision on what programming language to use (C? ActionScript?), procedural generation and what not, and music.

So, this is not going to be a "typical" collab, which is why it doesn't have a typical start post.

To begin, state your proposed "occupation" within this project.
Title: ph33r.exe
Post by: AlbinoClock on October 30, 2008, 09:22:50 AM
I'm an underwater welding expert.
Title: ph33r.exe
Post by: frozennn on October 30, 2008, 11:10:23 AM
I didn't understand a single word you just said.
Title: ph33r.exe
Post by: catclock on October 30, 2008, 11:15:02 AM
Shut up IIDX NO ONE CARES GO AWAY =w=
Title: ph33r.exe
Post by: WildCherryPepsiClock on October 31, 2008, 10:04:04 PM
I always enjoyed those flashes.
Title: ph33r.exe
Post by: ChocolateBarClock on November 03, 2008, 11:56:14 PM
I use C# ( Like C++ basically) . C# has a graphics library for drawing on the window. DirectX is also fairly easy on it.
Title: ph33r.exe
Post by: TapedeckClock on November 03, 2008, 11:59:44 PM
i guess i could get some music for you, it kind of depends on what genre you're looking for.
Title: ph33r.exe
Post by: Berserk Berserker on November 04, 2008, 07:59:08 AM
Okay, we kinda need to storyboard it first before we think of soundtracks.