...and then WaterClock asks me why movieclips don't play with the timeline. We have a short conversation about it and I say it's stupid and shit.
Then I find out what the fuck the "Graphic" symbol type is and we both want to die.
We wasted so many hours testing that movieclips work in time with the rest of the animation.
in conclusion you taught me really badly clockcrew and I am blaming you.
Fuck you guys. Seriously.
QuoteGraphic symbols are generally only used in animations. Graphic symbols play in sync with the main timeline. You can also make them play only once or display a single frame (which is useful for frame by frame animations).
from here (http://www.kirupa.com/forum/archive/index.php/t-251595.html)
THANKS ONCE AGAIN CLOCKCREW
it's a final piece for a graphic design course, and yes it is a "haha on the side" animation.
Most of my stuff is print and web based.
the clockcrew just loves movieclips too much
Haha
Quote from: iPodClock;1581022it's a final piece for a graphic design course, and yes it is a "haha on the side" animation.
Most of my stuff is print and web based.
Hey, I made a flash for my final piece in graphic design too! Can I see yours?
you can officially class me as suicidal, unless you did already.
Quote from: EnglishClock;1581025Hey, I made a flash for my final piece in graphic design too! Can I see yours?
no mainly because it's fucking terrible.
I only did it because the topic was horrific and I couldn't really advertise or do a website about it.
What was the topic?
"Discord" as in Conflict.
I did a self-promotion peice based on "Self-Conflict and Self-Confidence" for my final last year, so I wanted to do something else.
I did shit blowing up for mine.
how long have you had flash for
fuck it I'll post it anyway.
http://megaswf.com/view/71ca017c0c4ce80de2b6eab7e027bb3e.html
no preloader or anything.
08/26/2006 was the last time I submitted anything on NG
basically I never made flash I don't know why I was ever here.
spam shit
I can safely say that patriotclock taught me in a very shitty way some very shitty methods, every time I read a tutorial it's like... "fuck this is a time saver" or "this is a 100 times easier than how patriot taught me". So, don't learn flash with patriotclock he is gay and black.
change each movie clip to a graphic
copy & paste into a new flash file
should werk
I didn't learn flash with anyone.
I kinda self taught/tutorials/asking you fucks from .net v1 onwards.
I just can't believe nothing I've ever read has ever mentioned the difference.
Quote from: Biblo;1581041change each movie clip to a graphic
copy & paste into a new flash file
should werk
I don't need to do it now, it's basically done.
^_^ cool animetion
hahaha
this is all on you
and now i know
and knowing is half the battle.
Quote from: Sheepy;1581107and knowing is half the battle.
Whats the other half?
cold blooded killing
I don't know why you would ever need to use the graphic type. It's shit, maybe if it didn't restart every keyframe and you could apply filters to it, it would be immensely useful, but elseways, it sucks.
Quote from: Sinister;1581211I don't know why you would ever need to use the graphic type. It's shit, maybe if it didn't restart every keyframe and you could apply filters to it, it would be immensely useful, but elseways, it sucks.
for anything outside of direct swf embedding, the movie clip is entirely useless. so, any sort of television animation, tv advertising, animated gifs, film animation. basically half of all flash usage, movie clip is utter crap.
and the graphic only restarts on every keyframe if you change the amount of frames within it after you've given it keyframes on the main timeline. it can always be fixed by changing the start frame on each keyframe anyway
The "graphic" thing actually does something? I thought it was just filler.
Quote from: Biblo;1581255for anything outside of direct swf embedding, the movie clip is entirely useless. so, any sort of television animation, tv advertising, animated gifs, film animation. basically half of all flash usage, movie clip is utter crap.
and the graphic only restarts on every keyframe if you change the amount of frames within it after you've given it keyframes on the main timeline. it can always be fixed by changing the start frame on each keyframe anyway
You can convert swfs with animated movie clips into video files by recording the swf with camtasia or something or using swf to video things though I don't see why adobe hasn't made an official exporter/converter which exports movieclips correctly.
how many movies did you make
i only made a few and thats why im still not good
Quote from: Sinister;1581263You can convert swfs with animated movie clips into video files by recording the swf with camtasia or something or using swf to video things though I don't see why adobe hasn't made an official exporter/converter which exports movieclips correctly.
File > Export .AVI
Why would you dick around with third-party software
or even consider using movieclips for anything in an animation that doesn't involve filters or AS?
no no no no
3rd party converters are just lowering quality. and exporting into avi straight from flash is bad news too, it's not really built for it. the norm is exporting as an image sequence and importing that into an editing suite. get's the highest quality for each frame
Quote from: Erich Honecker;1581287File > Export .AVI
Why would you dick around with third-party software or even consider using movieclips for anything in an animation that doesn't involve filters or AS?
Because it makes everything so easy. The third party software isn't that bad, just set it going for a bit and come back and everything's fine! Also I was insinuating that exporting .avi directly from flash is a bit gay with not animating movieclips.
Let me use an example:
I want to make a walking man glow. The man is animated on multiple layers using a mixture of tweens and frame by frame and shit. I could:
A) Convert every frame to a key frame, thus making it a lot harder to change later on, then everything in each frame into a movie clip and manually make the glow incrementally increase in each frame, making sure to spend lots and lots of hours to get it all smoothed and eased out right.
Or I could:
B) Dump it all into a movieclip and tween that shit in 5 seconds.
Quote from: Sinister;1581292Because it makes everything so easy. The third party software isn't that bad, just set it going for a bit and come back and everything's fine! Also I was insinuating that exporting .avi directly from flash is a bit gay with not animating movieclips.
Let me use an example:
I want to make a walking man glow. The man is animated on multiple layers using a mixture of tweens and frame by frame and shit. I could:
A) Convert every frame to a key frame, thus making it a lot harder to change later on, then everything in each frame into a movie clip and manually make the glow incrementally increase in each frame, making sure to spend lots and lots of hours to get it all smoothed and eased out right.
Or I could:
B) Dump it all into a movieclip and tween that shit in 5 seconds.
or, use After Effects for the glow. as flash filters are only really a lame after thought thrown in to try and make it seem more "Adobe" when they bought out Macromedia. Unless you're embedding the actual swf somewhere online, this is how it's best done
they're just tools guys
use whichever, who cares
YOU GUYS
dude you didn't know what a graphic is, what the fuck is wrong with you lol
I just self-taught myself besides some common-knowledge stuff I got from VCR.
This'll never be a profession for me so I just never gave a damn about doing it the best way.
I starting in flash 5, before graphics were useful. They used to be glorifed group.
started*
this proxy won't let me edit posts.
also if you didn't use flash 5 you are all youngins
One day I will make that flash about Sonne and nuclear detonations IpodClock, you will rue the day.
Quote from: PropagandaClock;1581685One day I will make that flash about Sonne and nuclear detonations IpodClock, you will rue the day.
what
Quote from: iPodClock;1581668also if you didn't use flash 5 you are all youngins
how about flash 4
Using graphics instead of movieclips is something one should really try to avoid, unless you are trying to get a higher framerate. You can take existing movieclips and flatten out the results into a single graphic clip without tweens (fbf) and set bitmap caching to on for the hosting movieclip and it will give you a good performance boost, at the cost of loosing potentially dynamic overlapping movieclip patterns.
I started using flash when version 3 came out...
I also have a copy of Macromedia Director 1.0, the gran-daddy of Flash. Back then they were trying so hard to get people to use it you could get it for free with some ATI cards. So :P
i started in corel draw which was a super gay version of flash and eventually migrated over to mx. SO NOW YOU KNOW
I started in 2004 using flash mx 2004. Then in 2007 I switched to flash 8. Then in 2009 I stopped using flash all together. Awwwwwwwwww yeaaaaaaaaaah
What annoys me are people thinking that the only way to use Flash is the exact way they use them. Some ways are easier for others dudes and some things work better for different things.
edit: whoops this isn't related to this topic.
I'm not sure why you guys are talking about having to put keyframes for every frame of the graphic on the timeline. You can just change it to play once or loop and it works just the same as a movie clip for graphics. If you need anything else it should be separated from the graphics, anyway.
The "Graphic" symbol type is completely useless, like the pen tool.
Quote from: Kidney BeanClock;1582284The "Graphic" symbol type is completely useless, like the pen tool.
I use both of them. The pen tool's pretty important to graphic design, actually, but if you're going to be using it for a drawing outside of an animation you probably might as well switch to a program actually made for that kind of drawing function.
owned
Quote from: Slurpee :D;1400673Just to make sure, everybody here understands that graphics run alongside the main timeline right?
Like, if your graphic has 10 keyframes, and you place it on frame 100 in the main timeline, frame 7 of the graphic will display both in flash and in the .swf on frame 107 of the main timeline no matter the fuck what?
It makes it easier to animate certain things. I thought this was fairly obvious, but you guys are like biting each others heads off screaming yes it is no it isn't.
Say you have a movieclip of a foot coming up and down in a walking motion, and you want to have the foot squish a bug after about 3 or 4 cycles in and keep playing.
With a movieclip, you have to count the number of frames from when the clip first appeared on the main timeline, find the where it's coming down on the 3rd or 4th cycle, and then animate the bug being squished where it is with no frame of reference in regards to the foot, because movieclips only display the first frame when you're animating.
If you switched the movieclip to a graphic (which, I don't know if you guys are aware, you can fucking do on the fly anyway) then you wouldn't have to count frames or anything. The foot would display exactly where it would be during normal movie play, and you could animate the bug being squished with a perfect frame of reference.
/
I find counting forces you to be a lot more accurate and isn't really that hard.
Quote from: Slurpee :D;1582438/
Everyone already knew this. We we're waiting for you to come state the obvious lololol
Quote from: Sinister;1582131What annoys me are people thinking that the only way to use Flash is the exact way they use them. Some ways are easier for others dudes and some things work better for different things.
what annoys me is people who get all uppity with everyone else's way of doing things because it doesn't fit in with their approach which is only useful for one exact thing.
in fact, you've just described yourself
also, flash 3 motherfuckers!
Quote from: Biblo;1582484what annoys me is people who get all uppity with everyone else's way of doing things because it doesn't fit in with their approach which is only useful for one exact thing.
in fact, you've just described yourself
also, flash 3 motherfuckers!
what
I stumbled upon graphics playing in the timeline by accident. I'm not actually sure what the difference between a graphic and a movieclip is. All I know is that movieclips dont play in the timeline, but they can have filters, unlike graphics. Anything else?
Why can't graphics have filters?
Also there should be some sort of official adobe timeline skipper for swfs for testing.
Quote from: Sinister;1582855Why can't graphics have filters?
Also there should be some sort of official adobe timeline skipper for swfs for testing.
Use scenes? They can do this p good.
Quote from: FIREMAN;1582889Use scenes? They can do this p good.
Scenes are so fucking handy when making a massive project. I know people say there is lag between them, but if you place them well, it shouldn't matter.
They keep everything really neat because you can have scenes with 1 layer, and then scenes with 4398430 layers, and still use the same library and shit. It's p. awesome.
Quote from: FIREMAN;1582889Use scenes? They can do this p good.
I do. Is there some way to skip scenes in the flash player thing?
Quote from: Sinister;1582894I do. Is there some way to skip scenes in the flash player thing?
I think there's a hotkey. Or you could just test the scene you want to view
besides, rigging some buggy buttons to skip half your movie for testing is like half the fun of flash animation
What's the other half
Quote from: DNAClock;1581039I can safely say that patriotclock taught me in a very shitty way some very shitty methods, every time I read a tutorial it's like... "fuck this is a time saver" or "this is a 100 times easier than how patriot taught me". So, don't learn flash with patriotclock he is gay and black.
dont listen to him!
Quote from: Sinister;1582894I do. Is there some way to skip scenes in the flash player thing?
I just put the scene I want to view at the top of the list and Flash will play it first.