Clock Crew

Community => Flash & Flash Accessories => Topic farted by: Shapeshifter on December 03, 2009, 12:59:04 AM

Title: 420 Magic Maze DEMO
Post by: Shapeshifter on December 03, 2009, 12:59:04 AM
This is a demo for a game I am currently making!

Please post ideas on how to improve!

http://www.newgrounds.com/portal/view/519902
Title: 420 Magic Maze DEMO
Post by: miracle fruit on December 03, 2009, 01:09:06 AM
how the fuck do you finish the third level?!?!
Title: 420 Magic Maze DEMO
Post by: Slurpee on December 03, 2009, 01:28:01 AM
Quote from: miraclefruit;1700211how the fuck do you finish the third level?!?!
just go right
Title: 420 Magic Maze DEMO
Post by: patriotclock on December 03, 2009, 03:25:36 AM
I liked it make the backgrounds more like the one that changed colors though
Title: 420 Magic Maze DEMO
Post by: Wind-up Clock on December 03, 2009, 10:36:18 AM
It's a bit too precise for my liking. You have to be positioned just right in order for it to work, with little margin for error.

Also that trick? Really?
Title: 420 Magic Maze DEMO
Post by: PowerGloveClock on December 03, 2009, 08:14:33 PM
put more work into the backgrounds
Title: 420 Magic Maze DEMO
Post by: GearBoxClock on December 03, 2009, 08:18:22 PM
A maze that magical!
Not too bad.
Title: 420 Magic Maze DEMO
Post by: Loki Clock on December 03, 2009, 08:57:57 PM
The area of a circle is approximately 79% of the circumscribing square. That means when you have a rounded off object with a square collision envelope, almost a quarter of the places that will cause a hit test on the end of a block are invisible. This is bad game design, not to mention the graphical iffiness.
Title: 420 Magic Maze DEMO
Post by: miracle fruit on December 03, 2009, 09:28:15 PM
Quote from: Slurpee;1700218just go right

oh