Clock Crew

Community => General Discussion => Topic farted by: Thunderbolt on January 13, 2011, 09:14:51 AM

Title: Chemical Ninja, my first game/submission of 2011
Post by: Thunderbolt on January 13, 2011, 09:14:51 AM
http://www.newgrounds.com/portal/view/559205
Title: Chemical Ninja, my first game/submission of 2011
Post by: Epic on January 13, 2011, 09:31:23 AM
The story touched my heart and i nearly cried.

Did you make the sprite yourself?

:fifen:
Title: Chemical Ninja, my first game/submission of 2011
Post by: RobClock on January 13, 2011, 10:39:41 AM
I fived it, but i'm sorry- this is pretty shitty.

I played until i got to the first turn based battle and up to that point i noticed a few key things;
- No sound. Seriously, music would have helped alot.
- Background does not FILL the background
- All movement feels choppy (low framerate?)
- Jumping is really unnatural feeling and a pain due to the previously mentioned choppiness
- You have to land on the direct top of the moving platform or you fall through
- If you stand still on the moving platform you fall off meaning you have to be constantly fluttering the right arrow key

:wiebel:
Title: Chemical Ninja, my first game/submission of 2011
Post by: Thunderbolt on January 13, 2011, 04:04:09 PM
Quote from: Epic;1802403The story touched my heart and i nearly cried.

Did you make the sprite yourself?

:fifen:
Yes, I made all the images with photoshop. And the sprites were done with paint (win XP) and made transparant with photoshop.



Quote from: RobClock;1802406I fived it, but i'm sorry- this is pretty shitty.

I played until i got to the first turn based battle and up to that point i noticed a few key things;
- No sound. Seriously, music would have helped alot.
- Background does not FILL the background
- All movement feels choppy (low framerate?)
- Jumping is really unnatural feeling and a pain due to the previously mentioned choppiness
- You have to land on the direct top of the moving platform or you fall through
- If you stand still on the moving platform you fall off meaning you have to be constantly fluttering the right arrow key

:wiebel:

I was planning to do sounds and alot of other different things.
But the truth is, I made this for an assignment for school.
The deadline is tomorrow, and I also have to do alot of paperwork before tomorrow.
I started this game yesterday TBH, I might add sounds and all and fix the bugs, but for now I will keep it like this.
Title: Chemical Ninja, my first game/submission of 2011
Post by: RobClock on January 13, 2011, 07:33:24 PM
arseboobtits
Title: Chemical Ninja, my first game/submission of 2011
Post by: I1I1I1I1I1I1I11111I1I1I1IIIIIII1I1I1I1I11I on January 13, 2011, 07:35:08 PM
Was it supposed to be crappy? And 5'd.
Title: Chemical Ninja, my first game/submission of 2011
Post by: EvilBeanClock on January 13, 2011, 09:26:36 PM
Quote from: Blob;1802479Was it supposed to be crappy? And 5'd.

try harder son
Title: Chemical Ninja, my first game/submission of 2011
Post by: pop-tart on January 14, 2011, 12:04:40 AM
Quote from: RibsClock;1802475Thanks for the review, newgrounds
LMAO


Yeah, but sound would've been good..

I'm not good at these sorta games... amkin em or playin em... so you get my respect.
Title: Chemical Ninja, my first game/submission of 2011
Post by: Thunderbolt on January 14, 2011, 09:37:42 AM
Quote from: Pop-Tart Clock;1802511LMAO


Yeah, but sound would've been good..

I'm not good at these sorta games... amkin em or playin em... so you get my respect.
Thanks :)

Quote from: Blob;1802479Was it supposed to be crappy? And 5'd.
It was more like an experiment. I hope my teacher isn't going to kill me for this, lol.
He is going to review it somewhere this week.