Clock Crew

Community => General Discussion => Topic farted by: JambaClock on June 11, 2017, 02:21:45 PM

Title: thinkin of a clockcrew group effort
Post by: JambaClock on June 11, 2017, 02:21:45 PM
maybe for clockday2018



probably something like this
https://www.youtube.com/watch?v=JE37e1eK2mY
but with the art style of this
http://www.animutationportal.com/modules/debaser/player.php?id=146
and with billardball10 in the starring role :furry2:
Title: Re: thinkin of a clockcrew group effort
Post by: RobClock on June 11, 2017, 02:42:43 PM
I'm thinking of a number between 1 and No-chance
Title: Re: thinkin of a clockcrew group effort
Post by: BilliardBall10 on June 11, 2017, 03:21:45 PM
Quote from: JambaClock on June 11, 2017, 02:21:45 PM
probably something like this
https://www.youtube.com/watch?v=JE37e1eK2mY
but with the art style of this
http://www.animutationportal.com/modules/debaser/player.php?id=146
and with billardball10 in the starring role :furry2:

i like your spirit! :)

well, we can do this...

here are the collab's specs:

SPECS: 600 X 430, 20 FPS.
theme: BB10's trip to albuquerque, using weird al's song (a small part of it).

5 parts will be enough; you should start making the 1st part, jamba clock, and then, im next!
Title: 12 frames seems easier
Post by: JambaClock on June 11, 2017, 07:53:15 PM
they don't waste as much time as 20
Title: Re: 12 frames seems easier
Post by: BilliardBall10 on June 12, 2017, 03:15:17 PM
Quote from: JambaClock on June 11, 2017, 07:53:15 PM
they don't waste as much time as 20

ok then!
12 frames it is!

SPECS: 600 X 430, 20 12 FPS.
theme: BB10's trip to albuquerque, using weird al's song (a small part of it).

5 parts will be enough; you should start making the 1st part, jamba clock, and then, im next!

let me know if you're game for this, mate.
Title: Re: thinkin of a clockcrew group effort
Post by: PhantomCatClock on June 12, 2017, 03:27:17 PM
doing 12fps is a great way to get people to join. 6fps wastes half as much time as even that!



It took a while to even figure out what you were saying, though. Nobody uses the post titles to talk
Title: Re: thinkin of a clockcrew group effort
Post by: Kodiakclock on June 12, 2017, 09:20:59 PM
Where do people get this zany notion that we have ever been majorly focused on animation?
Title: Re: thinkin of a clockcrew group effort
Post by: BilliardBall10 on June 13, 2017, 08:04:08 PM
jamba clock, i am waiting for your part.

do not disappoint me...

(or i will cry)
Title: ok is sorta forget sometinhg
Post by: JambaClock on June 15, 2017, 01:32:03 AM
it will be one of those "pass the flash" colabs we usually do
Title: Re: thinkin of a clockcrew group effort
Post by: PhantomCatClock on June 15, 2017, 02:35:13 AM
I will take part if and only if we change the specs to 1100x400 at 20fps and I get my own trailer
Title: Re: thinkin of a clockcrew group effort
Post by: PhantomCatClock on June 15, 2017, 02:35:43 AM
letterboxing okay for the plebulons
Title: Re: thinkin of a clockcrew group effort
Post by: BilliardBall10 on June 15, 2017, 03:02:32 PM
Quote from: JambaClock on June 15, 2017, 01:32:03 AM
ok, i sorta forget something...
it will be one of those "pass the flash" colabs that we usually do, right?

well, yes and no.

it WILL be similar to the ''pass the flash'' collabs that we usually do,
but... we will only do 4 or 5 parts.
you will make the first part, and then i will do the second part, then you will do the 3rd part, i will do the 4th part,
and so on, and so forth... (no pun intended)

the specs will remain the same:

SPECS: 600 X 430, 20 12 FPS.
theme: BB10's trip to albuquerque, using weird al's song (a small part of it).

let me know if everything's OK, jamba clock.