Having no prior exposure, this is possibly the pinnacle of 8-bit art and chiptunes. I am awestruck.
If you need instructions on how to get through the hotels, check out the enclosed instruction book.
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Show posts MenuQuote from: Hazard Clock;1816781
Quote from: Insomnia;1812643We should make a thread where we talk about titling the thread where we talk about thread topics.
Quote from: EnglishClock;1812556This isn't completely true. There is less of an incentive to make cartoons compared to how things have been prior, but people are still making them and occassionally there is even a good one.
The CC taught me how to animate, it even taught Munglai how to animate, and countless more of us.
i think the clock crew's problem most of the time is the unwillingness to move away from the clock-for-a-face concept even for a single animation. dlc, i agree how it can be a weight that restricts from the artists' real potential, but only really when we consider it mandatory. In that case, it becomes a crutch. Otherwise, there are people who manage to keep it fresh. We should be a group of artists which chooses to collaborate, self-improve, and share work with one another, rather than one which feels obliged to use pre-existing concepts and gags.
The clock crew we knew almost a decade ago is obviously dead. This is not neccessarily a bad thing. Everything changes over time and if we were playing our cards right we would have progressed into something better than what we were.
Newgrounds is slowly dying, and we've relied on it all this time as a life source. We currently don't host any of our cartoons on our website. It's unfortunate that in this point in time, anything we make fades away after not so long. most of us know we need to be more independant and see things from a bigger perspective than just newgrounds
Quote from: SherClockHolmes;1812558To carry on what Loki said each pointer is an edge to the next node.
For example I would probably set up something like so,
class Node {
public:
Node();
Node(Node* n);
void setNode(Node *n);
Node* getNode();
private:
Node* n;
};
In the .cpp file you would have n equal the next pointer to the node you want in your list. The class can always be modified for the data you want to store. Does that help answer your question?
Quote from: Vuvuzela;1812395i think macs are an okay computer, but why do they cost so FUCKING much?
Quote from: SoBe Clock;1812378Why is buying portal shameful? It's a great game.
Quote from: The Cancer Clock;1812352Nice. I don't personally watch Cable or anything, but I know that this could be super useful. Teach me how to steal this stuff.
Quote from: Zen Micro Clock;1812341Welcome back! I don't remember you at all but hopefully you stick around for a bit.