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Topics - cast

#1
General Discussion / dddddddddd
August 18, 2017, 11:18:43 PM
Happy post-clockday guis


<3
#2
General Discussion / Hello.
April 18, 2013, 08:32:52 PM
Someone should update this :

http://www.newgrounds.com/dump/item/9d1c295c504252e41a1c4cfd9b36542b

Have a Clockwork day.
#3
If you used this loader, there's an update for it and we'd like you to update your flash movies if you can. It was in a semi-broken state and kinda made movies that used it struggle upon play. In some cases it determined whether or not your movie made it into the Clockday 11 collection so it'd be nice if you took the time to do so - then we'll take the time to approve the update and add your movie to the collection if it's not already there.


Also I'm going through everything again to see if Wade or myself missed anything (we did) but if you'd like to help feel free to post things you feel should be featured in the collection which arent! Thanks!
#4
General Discussion / The Perfect Vagina
August 14, 2011, 08:55:11 PM
Women talking to their vaginas - it's just priceless.

[video=vimeo;4704237]http://vimeo.com/4704237[/video]
#5
Why not help out StrawberryClock!? :thumbs:


What we're looking for are simple (but good) sprite artists..


The game will be running at 30 frames per second and we're asking for you to animate the following key frames : An idle state in which the character is just slightly animated (IE: breathing) or be as creative as you please (Rips out eyeballs and juggles them). A walk cycle! - Attack actions (Some characters will just punch while we may want others to have a different method of attack, you'll see.) And finally they must react to hits, somewhat of a stun animation.
---
To sum it up: Keyframes needed : Idle, walk, attack, and damaged/struck
---
Here is Luis' contribution as an example!
---------------------------------
Ok now that we have all of the specifics outta the way, here are the characters we're still in need of :

Character - Attack Type
---------------------------------
Carrot Clock: Puncher < Taken by RibsClock
Kawaii Anime School girl: Puncher < Taken by  SatelliteClock
Mecha: Shoots Laser Beams < Taken by SatelliteClock

Larvitar (Pokemon): Charger < Taken by BlobClock DONE
iceclimber: puncher                             < DONE
excite bike guy: charger DONE
link: Shoots arrows DONE
Sambie (Xombie): Puncher DONE
Gloamy the Bat (Foamy): Flyer < ROB/THEICECUBECLOCK DONE
Zeebl (weebl): Exploder < Taken by BlobClock DONE
--------------------
And a brief description of the enemy 'classes'

Puncher: simply runs up to Strawberry and gives him a weak attack
Charger: winds up and runs fast to ram into you.
Flyer: can jump and then slams down on strawberry clock
Shooter: shoots a projectile from some distance away.
Exploder: explodes everything in a short radius, very weak.
-------------------

 I think that basically wraps up what we're in need of - we've been working tirelessly for months getting most of the game together. This is a special opportunity to be a part of Clockcrew history as it's not only the 10th anniversary of NG's most beloved Crew, it's our beloved leaders final Clockday as he is retiring from the Portal after this event, yep Strawberries going bye bye sadly.. But his next project will possibly be bringing the Clockcrew to CONSOLES!

Any help will be greatly appreciated, and you will receive credit in game, and if you'd like even a co-author from SBC on the Newgrounds Portal!

If you're interested please state which sprite you would like to animate in this thread - the deadline for sprites will be Thursday August 11th 2011!


Thanks!


- cast

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#6
General Discussion / Satan Since 2003
August 05, 2011, 01:14:56 AM
[video=vimeo;21415057]http://vimeo.com/21415057[/video]

Who would've thought being in a moped gang would be so badass? I'm going out to buy one to start one of my own pretty soon, fuck the system!:thumbs: