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Messages - PineappleClock

#41
That's part of CKEditor and buried pretty deep in the system it looks like. I will attempt non-invasive surgery soon on this issue.
#42
Gaming & Technology / CC Minecraft Crew thread
September 07, 2011, 02:51:55 PM
Quote from: BunnyClock;1850321I harvested all your crops piney... and it caused minecraft to crash

currently stuck in the chunk with probably a thousand wheat around me, I cant go to spawn or go home lol

I logged in, got stuck in that laggy chunk, warped home and walked back and everything was cool - turned the water off and we should be good to go. Not sure why it lagged this time and not last time.

Maybe it would be wise to disable to other rows and just have one row, or 5 flood controls
#43
Gaming & Technology / 3DS upgrade
September 07, 2011, 02:36:23 AM
isnt 3ds a failure like virtual boy?
#44
Bug reports, feedback, suggestions / youtube code problems
September 06, 2011, 08:20:31 PM
OK this should be fixed - The problem was due to the "Enhanced" interface that vbb has for its editor, where the editor tries to reparse the HTML that has been created and show it inside the editor, and this screws it up when it comes to customized BBcodes.

We've disabled the enhanced mode so it works like it did before in the pre-4.1.4 era.

THANKS
#45
Gaming & Technology / CC Minecraft Crew thread
September 06, 2011, 01:50:44 PM
Quote from: YoYoClock;1849890ideally I'd like a town store room where bar a few essentials everybody stockpiles their stuff to be used by anyone. in the centre of the town

I'm on wheat duty! I just created a mega-farm near New Beachside (over by the grinder) to produce wheat. Wheat for food is better than porkchops because you can stack it to 64 deep, which can produce 21 loaves of bread healing for 52.5 hearts. An equivalent amount of porkchops would take up 13 of your 36 slots so it's 12x more efficient to carry. (although you do need a workbench to make the bread). Activating the flood control lever from the control room is also awesome (try it! I'm between harvests) - I plan on building a wheat store near spawn very soon.

To get seeds, I take bonemeal from the biofactory and spam it all over the grass at the farm, then activate the flood gates, that gives me a shitload of flowers and seeds. Then I need to hoe and plant shit. If anyone needs flowers hit me up, i have stacks.

edit: maybe I shouldn't whine about creepers lol
#46
Bug reports, feedback, suggestions / youtube code problems
September 05, 2011, 02:59:21 PM
I can't replicate this problem, what skin are you guys using? Is anyone else having this issue?
#47
Bug reports, feedback, suggestions / youtube code problems
September 03, 2011, 11:03:46 AM
I see the problem, I'll look into it - thanks
#48
Gaming & Technology / CC Minecraft Crew thread
September 02, 2011, 11:26:28 PM
There's a strange signpost at spawn
#49
We're running late :( Trying to get this up as we speak

Plus: this charter isnt ratified yet, that will be a question in the election, so technically we are not bound by it yet
#50
Gaming & Technology / CC Minecraft Crew thread
September 01, 2011, 02:32:34 PM
Going to start a train station - gimme destinations if you want to be on the grid
#51
General Discussion / ATTN CC
September 01, 2011, 03:25:47 AM
spoiler: it's about exacting digital genocide on bots as they join not members
#52
General Discussion / ATTN CC
September 01, 2011, 03:09:57 AM
all is revealed
#53
Policy / Your thoughts on Clockification
September 01, 2011, 03:02:09 AM
The consensus is that clockifcation be abolished, this is added in the new charter - creating anything else to take its place should be discussed seperately (like the merit system or some sort of karma system), or suggested in the suggestions forum.

i'll leave this thread open if anyone else wants to comment
#54
Policy / ClockCrew Charter
September 01, 2011, 02:58:43 AM
This thread is locked, please reference the revision 3 in this forum and comment there if you would like.
#55
Policy / Interest in TIEM forum?
August 31, 2011, 07:47:08 PM
The forum could also be editor view-only, so that people can post articles there and edit them, then say every other month they're all rounded up and compiled to a publicly viewable product
#56
Policy / ClockCrew Charter revision VI
August 31, 2011, 07:39:31 PM
CLOCK CREW CHARTER, REVISION V.

The Charter proposal has been amended after a public comment period. The underlined portions are added or modified.

I. Administrators.

This is a group of three members: Head developers or artists who will lead the community in activity-related endeavours (crew holidays, publicity stunts, collaborations, weekly activities like the Academy), development activities (planning site features for the coders to implement) and creating site and crew policy. The admins should interact frequently, working together as a group.

These three slots are selected by the people, for the people. Those who want the spot the most probably deserve it the least, so no active campaigning is allowed for any position on the site.

Administrators are there to serve the people, they are not there to enforce the rules they deem appropriate. Only in exceptional circumstances can an administrator overrule or enforce a ClockCrew Site rule. The Admins shall not coerce the supermoderators to enforce rules for them.

II. Superadministrators & Coders

There shall be a permanent, appointed position in addition to the three elected administrators above.
The Superadministrator shall appoint a line of successors as a contingency plan if the superadministrator is not able to continue their duties due to unforseen circumstances, neglect or resignation.

The superadminstrator's only role is to enforce adherance of the charter amongst staff and members, and cannot perform the administrative duties of the Admins, Supermoderators or Mods except in exceptional circumstances and as a last recourse.

Coders are technically proficient and trusted members appointed by the staff to assist in the technical aspect of site development. By their nature, they have access to the entire site with the same powers as Superadministrators, but have no authority to perform administrative duties except if the site is under direct attack.

III. Supermoderators.

This group consists of seven people voted in by the general user base as well.
They are, first and foremost, aids to the administrators. They gather the group, get ready the necessary preparations for projects, and keep a watchful eye over the development of group members.

Only second are they enforcers of rules. They make sure the group doesn't fall apart by taking the necessary decisions based on the moderators ban guide. If they fail to adhere to the rules of the ban guide, they will be removed by administrative staff vote (meaning all admins and the rest of the smods, votes counted equally)

Supermoderators are not there to enforce their own rules. If something isn't found in the rule book, they should send the user off with a warning and appeal to the grid for a rulebook amendment. That is that. Supermoderators shouldn't care whether or not the forum rules suit their world view. If the rules are too lenient in their opinion, then they're fresh out of luck: they are here to serve, not to rule.

If seven supermoderators are not sufficient due to size of membership or individual supermoderator absence, the staff may forward a motion to add positions as needed.

IV. Moderators.

Voted in by the staff (admins + smods), they take care of moderating specific forums. There should probably be one mod to every forum, but there can be one for two if two such forums are not exactly important. In essence, moderators make sure the appropriate discussion takes place in the appropriate forum. Moderators shall have the ability to enact forum-specific bans, but not site-wide bans.

V. Transparency.

The Admins, Mods and Supermods shall communicate in a private forum called ââ,¬Å"The Gridââ,¬Â. Voting record on motions carried out in the grid shall be made public prior to elections. Each voting staff member is required to accompany this with a public statement of at least one sentence explaining each vote. Each policy change shall be publicly announced immediately upon adoption.

VI. Policy Creation.

The formation of new policies for the Site and the ClockCrew should follow this procedure:
1. Propose the policy in the Grid and discuss the viability thereof amongst the staff.
2. No later than 2 weeks, move the discussion to the Policy forum to get public feedback. If the policy is well-received, proceed to step 3:
3. Propose the implementation of the policy considering the public and staff feedback, implement.

VII. Elections & Nominations

The ClockCrew shall hold elections on May 7 and September 11th and of every year. Absentee ballots will be accepted for up to a week prior to election day. The ballot results will be made public the following day and changes enacted no later than 5 days after the election.

Nominations: a special sub-forum will be opened to hold nomination polls. Any person who meets the criteria for voting may vote on any poll.

To be nominated, you must meet the criteria for voting (be a voter), indicate your intention for nomination, and have one voter sponsor your nomination. A voter may only sponsor one candidate. Once this is met, a poll will be created in the Nominations forum, with a yes/no vote. Tallies in this vote will not be shown to the public until after the election.

Nominees need a clear majority of 12 yes votes to be considered for the final ballot. Not every winning nominee will make the final ballot. Only 7 of the nominees with the highest yes to no ratios will be given a spot alongside the 7 super moderator incumbents.

Once the ballot is created, any voter may vote. Multiple winner ballots such as the ballot for the Supermods shall use the STV voting system. All others shall be simple majority.

Timeline: (Election Day = ED)
ED-10: Nomination day: The nomination application is made available. Voters and sponsors can use this app to create a poll for themseleves.
ED-9: Nomination application shuts off and creates polls in the nomination forum. Voters can vote in these polls.
ED-5: Ballot opens. Users are prompted to vote. The ballot will be available for up to 5 days.
ED: Polls close. Winners and results are announced.

Voting criteria: Any site member who is not perma-banned and has been an active member for over three months may be a candidate or sponsor a candidate. No Alt-accounts are allowed. Incumbents are automatically placed on the ballot for the same position, unless they opt-out or are nominated for a different position.


Certain positions are appointed by the staff, such as Treasurer, Election Coordinator and other site jobs, (examples: chat moderators, clockcrew archivist, wiki moderator, etc)

VIII. Amending.

The ClockCrew Charter, ClockCrew Clockification Policy and the ClockCrew site rules can only be amended in the events by a 75% majority vote by the staff.
In each of these events, a notification must be posted to the policy forum with the new changes.

IX. Clockification.

There shall be no automated or voting process for becoming a Clock - we accept any person into the ClockCrew, any person can call themselves a Clock, and their worth shall not be judged by the timestamp of their joindate but by the contents of their .fla
#57
Policy / Interest in TIEM forum?
August 31, 2011, 02:41:48 PM
Bluezombie had expressed an interest in getting TIEM up and running again, so I thought I would gauge what interest there might be in creating a subforum for organizing submissions -

I believe we had one before, but I wasn't directly involved in it - does a project this size warrant an entire subforum, or would a single thread suffice?
#58
Nope, i have trouble deciphering my own sentences - I'll add that feature in, I can see how it would be useful
#59
Youtube tags should work with both types of code now - there's a thread in youWhore that explains how to use them
#60
like forums you dont care about for the What's New thing? Cool - i'll put that on my todo list