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4th July (Vote 5)

Farted by Redbook Clock, July 04, 2017, 02:04:29 PM

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Redbook Clock


RobClock

5'd

some criticism, if i may be so bold:

when you have a sound effect set to 'stream' audio, and no audio taking place before it, the audio will play before it is supposed to on the timeline. So in your cartoon, the gunshots play around 1:45, when the shooting animation happens at 2:51. The fix is pretty simple, all you have to do is keep a silent audio file playing through the duration of your animation.


Voices would really help liven things up. The bread and butter of Clock Crew animations is text-to-speech freeware Speakonia, available here. If you're not down for the robot voices, Pop-Tart turned me to this website years ago and I use it for my own character as well as many others. There's a ton of options to experiment with.

Keep up the good work  :fifen:

Redbook Clock

Okay, and I have Speakonia just as it made me lazy add the voices.
Thanks for voting 5  :thumbs:

BilliardBall10

this was a really cool+funny movie..

FIVED!

BTW, you should add more stuff in it, such as voices (speakonia or not), a credits scene, and/or a ''you cant kill (insert name here) clock!'' scene, just for fun...
maybe even show redbook-clock being alive again (saying ''you cannot kill redbookclock'' +then also saying lololol (alot), and, alongside SBC, laughing with trump's silliness, as he angrily witnesses the glory of the CC.

all in all, tho, this was a good, funny CC movie.
please do more stuff like this, you are cool!

PS: i also left you a more detailed review on NG.

k -i raise dragons. here we go -click HERE- i mean click the eggs -and the dragons, until they become  adults.

Redbook Clock


miracle fruit


Redbook Clock


PhantomCatClock

Holy shit, Rob, I've needed to know that for years

GreyClock

Quote from: RobClock on July 04, 2017, 02:41:19 PM
5'd

some criticism, if i may be so bold:

when you have a sound effect set to 'stream' audio, and no audio taking place before it, the audio will play before it is supposed to on the timeline. So in your cartoon, the gunshots play around 1:45, when the shooting animation happens at 2:51. The fix is pretty simple, all you have to do is keep a silent audio file playing through the duration of your animation.


Voices would really help liven things up. The bread and butter of Clock Crew animations is text-to-speech freeware Speakonia, available here. If you're not down for the robot voices, Pop-Tart turned me to this website years ago and I use it for my own character as well as many others. There's a ton of options to experiment with.

Keep up the good work  :fifen:
That works? Shit. I've been putting the streaming audio in movie clips for years, which was impractical as fuck for a whole host of reasons.

GreyClock

This sound effect is 163 frames long? Better count it out in the main timeline so it fits in nice and tight. First I'll move the movie clip to the nearby frame 1101 on a different layer for easier counting. Insert frame at 1263. Move it to the original position. O would you look at that, I seem to have overwritten a bunch of frame-by-frame animation while moving this long and unwieldy keyframe around. Wonderful.

Redbook Clock