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Hey I'm making a game

Farted by Sinister Clock, July 31, 2010, 09:51:23 PM

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Sinister Clock

http://files.myfrogbag.com/4nynwo/youCantStopTheCountdown4.swf
http://files.myfrogbag.com/4nynwo/youCantStopTheCountdown4.swf
http://files.myfrogbag.com/4nynwo/youCantStopTheCountdown4.swf
http://files.myfrogbag.com/4nynwo/youCantStopTheCountdown4.swf

It's not finished yet, but I'm hoping to finish it for Clock Day. I have big plans for this shit. Huge ass boss fights, differing game mechanics and hookers. Thousands of hookers.

Any opinions of it? Likes? Dislikes? Also who removed my sexy avatar?

PolyhedronClock

The jump seems a bit short, maybe make him stay in the air a bit longer to be more forgiving if you don't time it just right? Also, replace that duck with duck.fla, this is a serious game flaw that needs to be addressed. (just kidding, i love it so far)

whatever


buttplug

It was all like "LOL YOU'RE FUCKED" and I was like NOT TODAY I'M NOT :cool:

FUCKKEN LAZER BEAM

Slurpee

yeah I killed whatever it was before it even appeared on screen

VuBawlsClock

Cant wait. I was so paranoid throughout the whole thing
Fuck anonfrog

AstronautClock


Loki Clock


Sinister Clock

I accidentally left a debug code thing in which skips half the game. Please clear your cache and press refresh a whole bunch on the swf to play the fullish game.

Loki Clock


F U Clock

Maaan that game is the tits (good).

Thunderbolt

Nice easter eggs at the end

TelephoneClock

You should finish this game, it looks awesome.

AnimeClock

That was pretty fucking awesome

SageClock

Liked:
* Animations are very well done
* Creative and unpredictable obstacles. Wanted to keep playing to see what would pop up next.

Suggestions:
* Not really a game because there's no indication that you can lose or even get slowed down by picking the wrong action. There should be more of a reaction (pick the wrong thing and you topple over, the background stops for a moment, and you have to get back up, at the very least). Game could use either lives or scores.
* Each action should have an expiration. That is, you can't just hold it forever until the thing hits you, after a second or two it should reset for a second before you can choose it again (or something), so timing becomes important too.
* If an action (like jumping or dodging) is successful, you shouldn't land on the object you're ducking (poop) or have the chainsaw overlap you as it passes you when ducking. It just looks like you should have failed and looks sloppy.

It's a good start, and has potential to be a simple, fun game. Needs polish and needs to be more like a game, though.