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Hey math-type people help me with a math-type problem

Farted by AnkhClock, April 10, 2008, 05:52:14 PM

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AnkhClock

Allright, do any of you guys know what the component form of v (given the magnitude and the angle it makes with the X-axis) is, if:

a) ||v|| = 1 and θ = 45˚

b) ||v|| = (5/2) and θ = 45˚

c) ||v|| = 4√(3) and θ = 90˚

d) ||v|| = 3 and v is in the direction of (3i+4j)

Much love to ya if you're smarter at math than me (AKA I love you all)



AirPumpClock

Component form of v?

I'm in calculus, but I forgot this stuff. Refresh my memory.

Wind-up Clock

[SIGPIC][/SIGPIC]

AnkhClock

Quote from: AirPumpClock;1279172Component form of v?

I'm in calculus, but I forgot this stuff. Refresh my memory.
Well, the component for is basically
〈v1,v2〉
Quote from: Wind-up Clock;1279179Sounds like Vectors.

I hate vectors.

It is vectors.

Can't blame you for hating them.



Joey 57857

Vecors make my eyes bleed if i could help i would.

AirPumpClock

Quote from: Ankh The Clock;1279185Well, the component for is basically
〈v1,v2〉



What does that mean? I don't remember.

Also, vectors are extremely useful in game programming, but you don't usually have to do the math manually, just figure out what operation to use, if there is an operation.

BehemothClock

Well I'm gonna go out on a limb and say that these are the answers. I'm not sure if these are right at all. If some other math person could come by and verify these that'd be great:

a) (pi/6, pi/6)
b) (5(pi)/12, 5(pi)/12)
c) (0, 4sqrt(3))

And sorry but I'm really rusty on i hat j hat stuff
Scombridae?

AnkhClock

Quote from: Behemoth;1279195Well I'm gonna go out on a limb and say that these are the answers. I'm not sure if these are right at all. If some other math person could come by and verify these that'd be great:

a) (pi/6, pi/6)
b) (5(pi)/12, 5(pi)/12)
c) (0, 4sqrt(3))

And sorry but I'm really rusty on i hat j hat stuff

Hey cool.
Can I double check your work to be sure?



TequilaClock

I swear I did this last semester, but I forgot how to do them :wiebel:

Thom Yorke

Quote from: Behemoth;1279195a) (pi/6, pi/6)
b) (5(pi)/12, 5(pi)/12)
c) (0, 4sqrt(3))


Why you getting co-ordinates?

Maybe I misunderstood the questions but I got .707167812 (cos 45 and sin 45) for (a).

EDIT

I'm pretty sure that question a is < sin θ , cos θ >. so I wouldn't trust this guy.

RomanClock

Just you some trig, I'm guessing this is for physics?
lemayo lol :soups:

DrClock


AnkhClock

Quote from: RomanClock;1279240Just you some trig, I'm guessing this is for physics?

Naw, pre-calculous.
But my teacher's a bitch and never showed us how to do these so when nobody in class today figured these problems out she got mad at us.
If I knew how to do these, I wouldn't be asking the CC for help.




PimpMasterKDOG

The component form of a vector is just the horizontal and vertical projection of the vector on to an x-y coordinate system.

So if M is a magnitude, Mx is the x-component, My is the y-component, and theta is the angle.

Mx = M*cos(theta)
My = M*sin(theta)

The answers off the top of my head would be:

1) Mx = 1*cos(45) = .707
My = 1*sin(45) = .707

2) Mx = (5/2)*cos(45) = 2.5*.707
My = (5/2)*sin(45) = 2.5*.707

3) Mx = 4√(3)*cos(90) = 0
My = 4√(3)*sin(90) = 4√(3)

And the last one you just need to figure out the angle from tan(theta)=4/3 and plug it in to the formula.
{{ olskoo.cc }}

AnkhClock

PimpMaster KDOG you are the king of everything and I will start a polygamous cult in your name.



AMPEEEM

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