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When you want to begin working on a game...

Farted by AirPumpClock, May 23, 2008, 09:06:27 PM

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AirPumpClock

...but you don't know how to begin, don't remember all of the commands/functions, etc. off the top of your head, where do you start?

I need some encouragement to get of my figurative bum and get moving.

DWARFINATORclock


DWARFINATORclock


DWARFINATORclock


SpinningCubeClock

I just open up one of my older games and look at that code to get in the mood.
hello

AirPumpClock

Quote from: SpinningCubeClock;1317333I just open up one of my older games and look at that code to get in the mood.

Might help, but I'm trying a new language. BlitzMax instead of DarkBasic.

Blitz has been around since Amiga and is about a bajillion times faster. Not to mention it doesn't have $20 plug-ins (Except for Blitz3D SDK, but at least that's actually worth more than one program feature).

BilliardBall10


k -i raise dragons. here we go -click HERE- i mean click the eggs -and the dragons, until they become  adults.

AstronautClock


WarCorrespondentClock


ArgoonKlok


AirPumpClock

Quote from: ArgoonKlok;1318176Get a gimmick, and expand upon that.

I got that. Now I need to actually get started fasdf.