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Experience, and A Thought About My Generation...

Farted by Beast, June 13, 2008, 06:02:50 PM

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FileCabinetClock

Quote from: i'm slurpeeclock;1337178[the sun lol]

yessss i love thinking about stuff like this. the universe is fucking awesome.

honestly, the one thing that always fucking freaks me out is the idea that i am going to die. we just kind of take death for granted, and i don't know about everyone else, but death doesn't seem very real until i think about hard enough. then it gets kind of too real for me and freaks me out, so i try not to dwell on it.

but damn dude you're going to fucking die

Quote from: Beast Clock;1348722It's just dawned on me that perhaps this excess of media imagery in early childhood could be one of the causes of these GTA inspired killings we keep hearing about, because their concepts of reality have been warped early on, and so games like GTA seem more real than the real world.

i didn't have TV as a little kid, and i try to encourage my 4 year old sister to watch less TV than she does now. i don't like kids watching TV, especially since most of the stuff on TV for kids right now is dreadful shit.
the man, the legend

RomanClock

Quote from: mc snax;1348739i didn't have TV as a little kid, and i try to encourage my 4 year old sister to watch less TV than she does now. i don't like kids watching TV, especially since most of the stuff on TV for kids right now is dreadful shit.

You are a kid, go watch some History or Science or Discovery Channel.
lemayo lol :soups:

AlbinoClock

Quote from: Beast Clock;1348722It's just dawned on me that perhaps this excess of media imagery in early childhood could be one of the causes of these GTA inspired killings we keep hearing about, because their concepts of reality have been warped early on, and so games like GTA seem more real than the real world.

That sounds impossible. How can it seem more real to move rendered characters around with an analog stick than actually walking around? I mean, all you have to do to steal a car is press triangle. Not very realistic.

I think it's more likely that blaming GTA was a defensive strategy, not the honest reason why they did it. I really don't think there's anyone in this world who actually can't tell the difference between real life and a video game. If they couldn't, they'd be thrashing their limbs around the whole time they played GTA or attacking people by mashing the O button.

FileCabinetClock

Quote from: RomanClock;1348872You are a kid, go watch some History or Science or Discovery Channel.

i dont watch tv fag
the man, the legend

FileCabinetClock

Quote from: a fat ass j of some;1348904This is why people hate you.

i don't understand why
the man, the legend

Silly Putty Clock

I'm not quite sure if this is off- topic, but after I played Half-Life 2, everything started looking like it had came directly out of the game. It looked 3D-rendered and textured and everything. I noticed a few details of the game's graphics as flaws, but when I looked at similar things in reality, I noticed that these flaws also existed in the real world. This has caused me to question reality. Maybe we're all just living in one big game. Coming back to the central idea of this thread, I found that natural things just didn't seem as beautiful before I noticed their similarities to the landscapes of HL2. It was as if I needed an artificial medium to provide the basis for my perception of the world.
8=======D~~~~>_<~~~~C=======8

Marlin Clock

Quote from: ONIONATOR;1349225I'm not quite sure if this is off- topic, but after I played Half-Life 2, everything started looking like it had came directly out of the game. It looked 3D-rendered and textured and everything. I noticed a few details of the game's graphics as flaws, but when I looked at similar things in reality, I noticed that these flaws also existed in the real world. This has caused me to question reality. Maybe we're all just living in one big game. Coming back to the central idea of this thread, I found that natural things just didn't seem as mooi before I noticed their similarities to the landscapes of HL2. It was as if I needed an artificial medium to provide the basis for my perception of the world.
How can something in reality have the same flaw? What can it be compared to?

FileCabinetClock

Quote from: Marlix Wright;1349385How can something in reality have the same flaw? What can it be compared to?

I would like to ask the same question!! Unless there is a REAL reality, and we're all part of The Sims Universe edition there's nothing to compare "textures" and whatnot to at all!!
the man, the legend

AirPumpClock

Well, when you practically live in the computer world like I do, everything seems so fantastical. Especially in terms of video games, programming, and animation. It's like a world where you can make anything you like, and have fun with it.

I find this often gives me unrealistic expectations of the world around me, as the real world has a lot more trouble keeping itself alive than the virtual one does. The real world runs on societies and contracts and practicality, while the Internet runs on interests and trust and idealism. Huge difference, really, and sometimes it makes me feel bad for the real world, but then again, the real world will likely always be this way, and we have to tolerate it.

I always have trouble with that last part, as I grew up pretty sheltered from reality in general, while my parents got their asses kicked by reality all the time. Then again, they were never raised with the abstract virtual concepts of the computer world and the connections it offers to limited scopes of the "real worlds" of people who could be halfway around the world, yet still willing to let you know about things only a best friend might know in the pre-virtual era.

But, in the end, being more experienced in the real world is often much more handy and useful than the virtual world, which is somewhat of an illusion brought about by a bunch of little colored lights and a microprocessor, not to mention cables and satellite connections that reach all around the world.

I'd have to say the only advantage that the virtual world has is that it exists outside of your personal life, your school, your job, your culture, your way of life. That's just about it. The rest is really all just convenience for the sake of the real world, at its core.

Guess I should go look at the real world more often...

Nah, I'm too cozy in here. And that's a bad thing.

EDIT: As for our generation, I think we may be screwed here in America. We spend all of our time on fun, and none on work and productivity, relatively speaking. How is this generation going to hold up our world? I don't know, but I think we all need a good slap in the face to get us going. Perhaps that's the one our parents got many years ago when they became adults as well.

Silly Putty Clock

Quote from: AirPumpClock;1349720EDIT: As for our generation, I think we may be screwed here in America. We spend all of our time on fun, and none on work and productivity, relatively speaking. How is this generation going to hold up our world? I don't know, but I think we all need a good slap in the face to get us going. Perhaps that's the one our parents got many years ago when they became adults as well.

I think we all know that this generation is never going to grow up. It doesn't know how to.
8=======D~~~~>_<~~~~C=======8

Loki Clock

Quote from: Jam;1349225I'm not quite sure if this is off- topic, but after I played Half-Life 2, everything started looking like it had came directly out of the game. It looked 3D-rendered and textured and everything. I noticed a few details of the game's graphics as flaws, but when I looked at similar things in reality, I noticed that these flaws also existed in the real world. This has caused me to question reality. Maybe we're all just living in one big game. Coming back to the central idea of this thread, I found that natural things just didn't seem as mooi before I noticed their similarities to the landscapes of HL2. It was as if I needed an artificial medium to provide the basis for my perception of the world.

That's your cue to open up your artistic eye and notice things about the way things look that you wouldn't have before. Those "imperfections" are things you should be learning to replicate.

Also, I don't really have this problem. Yeah, media can excite more powerful feelings in me than most aspects of life, but "civil" life just doesn't have that much to excite those real emotions. It's not that you're desensitized, it's that there's really nothing to be that excited about. They do exist, they're just very rare in real life, because in movies we strive to make them happen at least once every single film. That's their point, a lot of them, to stimulate you with an extreme moment. If it wasn't such an extreme moment you wouldn't probably be moved by the film at all, and you'd think it was terrible, so if you've seen a lot of good films you'll have experienced so many extremities that you think these are everyday things, and you're just missing them. They're not.