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Good places to learn networking?

Farted by AirPumpClock, August 10, 2008, 11:29:36 PM

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AirPumpClock

Google doesn't help, and obviously, standard computer junk is significantly different from networking/Internet computer junk, particularly in the programming aspect. Since nobody wants to touch on the art of "hacking" due to alleged illegality, nor real multiplayer game design (HAY GUYS LETS USE SUPERBASIC 2000's MakeInternetGame() COMMAND 1337 STUFF RITE). I don't even know where to start, to be honest. Anyone know a good place to start learning how networking/Internet stuff works?

EDIT: Mind you, I know the basic stuff, like how HTML works and IP addresses and whatnot, I'm talking about Internet/network-related programming/script in particular.

The Spoiler

If you want to do network programming in C or C++, then you should read up on socket.h

this is a pretty good article about it.

If you want to learn more about how the internet works (without regards to programming) then you might want to read about DNS, ARPA and all that jazz.

For more detailed information on sockets, the GNU libc manual has a whole section on it.

I remember you mentioning something about doing a game in BlitzMax, and I don't know whether it has any networking capabilities, but their site might say something.

And for flash, there's the XMLSocket() function.

AirPumpClock

Quote from: Mechanus;1379235If you want to do network programming in C or C++, then you should read up on socket.h

this is a pretty good article about it.

If you want to learn more about how the internet works (without regards to programming) then you might want to read about DNS, ARPA and all that jazz.

For more detailed information on sockets, the GNU libc manual has a whole section on it.

I remember you mentioning something about doing a game in BlitzMax, and I don't know whether it has any networking capabilities, but their site might say something.

And for flash, there's the XMLSocket() function.

Hey, I remember you. Welcome back, Mechanus.

Anyways, I'm glad you're the resident computer guru around here, I'll take a look at this later. I didn't honestly think anyone would reply.

And yes, I am doing a game in BlitzMax. I'm starting with an incredibly simple 2D game, then I'll probably move on to make a more full-fledged 2D game, then maybe something 3D, then proceed to a 3D multiplayer RTS game. That'll be a while, of course. If I couldn't get a master server for the server list, I could at least make it use LAN so you can play it over Hamachi or something.

But one question: Is socket.h a regular C++ library? Can I just include it, or do I need to download it from the Internet?

The Spoiler

socket.h is part of the standard library, so you don't need to download it.

If you ever decide you want to do a joint game project with me, I pretty much don't have shit to do after clockday.

Isison

a good place for networking is myspace