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marvel's biggest bone-liner

Farted by Losperman, November 01, 2005, 01:26:35 AM

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VCRClock

Quote from: PhantomCatClock on October 10, 2023, 05:19:21 PMman, in live and let die, one of the first lines of the song is "in which we live in" and I always feel like that's one of the

only in the US version
in the rest-of-the-world version McCartney beefs up his Eastern Pennsylvania accent and changes the words to "in which we're livin"
<Marlin Clock> This thread seems proof positive that divisiveness at any level is usually bad for the Clock Crew.
<PhantomCatClock> are we talking about the same clock crew

k9


Slurpee

every once in a while I learn that something 1) exists, and 2) has existed for some time, and has its own thronging community of dedicated followers, and for whatever reason I've just never heard of it, even in passing, because I just have no lines out into that corner of the world.
I find this fascinating. earth really is full of things.

today one such thing that exists is "Identity V", a chinese asymmetrical multiplayer survival horror game for... phones? about... coraline-style button-eyed victorian doll people, I think.

?????
millions have played this


typically through rocket chairs...

QuoteThe game has had many crossover events, typically with media franchises containing elements of the horror or murder mystery genres.
Identity V has collaborated with video game franchises Danganronpa[7][8][9][10][11] and Persona,[12] the film Edward Scissorhands,[13] and the manga/anime series The Promised Neverland,[14][15] Death Note, Junji Ito's Tomie, Mitsuji Kamata,[16] Bungo Stray Dogs, and Case Closed.[17]
hm

anyway, I still don't know what Identity V is, but I bet if I did, this would be my guy:

look at him. he's great

PhantomCatClock

i think raymundo designed the original but huffy makes most of the ones you see around

Slurpee

by "raymundo", do you mean the dad from rocket power, or the only normal looking kid from xiaolin showdown?

PhantomCatClock


Slurpee


VCRClock

heh. *pushes up glasses* maybe it would be a stronger song, thom yorke, if you told us all just what she's running out of again
<Marlin Clock> This thread seems proof positive that divisiveness at any level is usually bad for the Clock Crew.
<PhantomCatClock> are we talking about the same clock crew

Slurpee

errant signal made a video about the system shock remake

https://youtube.com/watch?v=YDQ24iAkh90

@flounderman please watch this 37 minute long youtube video and let me know if you agree with him

Slurpee

it has come to my attention that some HISTORICAL REVISIONISTS in the gaming community have for unknown but doubtlessly morally bankrupt reasons begun to pretend that Ferra Torr and D'vorah from Mortal Kombat X were somehow not cool. this is a lie.

idiots. bumbling fools. I would like to reiterate for the record the absolute CERTAIN FACT that Ferra Torr and D'Vorah from Mortal Kombat X were and are, in actuality, cool. they were most excellent, in fact.

if this is the kind of world you lunatics want to create, where people can just pretend that obviously great characters that rock and kick ass were not cool, I shall be glad whenever death takes me. thank you. you been all that I been katt williams.

Slurpee

we were going to rob the village people but we had to call it off because when we got there there was a policeman there, and an army man, and a cowboy, and an indian

PhantomCatClock

while you were distracted, the other guy constructed a cement and rebar barrier around your getaway car

RobClock

I think I got a touch of the food poisoning off a roast last night because I woke up in a cold sweat at 2am and shit myself inside out

Slurpee

little old lady got mutilated late last night
werewolves of london again :/

Slurpee

Quote from: Slurpee on October 18, 2023, 03:04:11 AMlittle old lady got mutilated late last night
the alliteration in this phrase is amazing. it's so melodic and it's saying such a horrible thing. love it

:duelin: liddle-o-leh-dee got myoo-da-leh-did-lehd-last night

RobClock


FLOUNDERMAN_CLOCK

Quote from: Slurpee on October 13, 2023, 10:45:24 PM@flounderman please watch this 37 minute long youtube video and let me know if you agree with him
complete agree on what he says about the old gui and nearly everything else he says. this is a man who appreciates system shock 1 for what it was. it's refreshing hearing someone talk about the controls of the old game that way, he describes the feeling of the old game's controls perfectly. hearing him talk about reloading in the old game was nice too. I think he's a little hard on the enhanced edition where you toggle between the old mouse control and a classic one. the toggle didn't feel awkward to me in that version, at least no more than the rest of the control scheme.

though I do think the atmosphere is enhanced a bit in the old control scheme where your camera view is straight ahead but your cursor moves. it feels more real than the traditional fps look-where-you-point setup in the toggled mode. we're so used to the camera darting around whenever you adjust your aim, but the base control is more like real life. you walk, aim your gun, and look around with your head separately. walking through tight corridors in metroid prime shooting with the lock on felt the same way to me (I'm a big metroid prime 1+2 original controls apologist). someday we will have three hands and a triple analogue stick n64 controller so we can move look and aim independently.

he's right about the problems with the old cyberspace but even after decades of everyone else disliking it I remain a hardline ss1 cyberspace apologist. the new one looks okay and probably plays a lot easier but he's also right in what it loses, and I personally don't care for the visuals as much, even if the original was just simple wireframes, geometric shapes and pixel cube enemies (did that count as voxels back then? idk). they had more personality even with just that, it's how I imagined neuromancer's cyberspace. I would have liked a high fidelity version of that like how the real life areas are designed. the remake version just looks like an alien spaceship with flying aliens to fight, not an early 90s computer world with defense programs. everything else is retro, even what's changed, but not cyberspace somehow.

he doesn't talk much about this specifically, but I don't like how they changed that area with a bunch of dead people making a last stand into a bunch of executives killed during dinner. the environmental storytelling is telling an entirely different story. though maybe I'm forgetting an audiolog explaining that's exactly what it was in the original. I didn't think it was that hard to tell it was a keycard in that pile of corpses either, god damn he goes on for a few minutes about that. the buttons can be a little hard to notice but that keycard was obvious.

this guy really does get system shock in general though. solid video. now I want to play the rest of the remake.

FLOUNDERMAN_CLOCK

also just beat soul blazer. that was fun action rpg if kinda simple and archaic sometimes. some asshole king traded every life in the world to the devil for one gold piece each and now you gotta bring each living thing and the area surrounding it back one by one dark cloud style. sometimes it's a flower, sometimes a major npc, sometimes a goat, sometimes a castle. every time you restore something it's also a good spot to go back and save, a session in the game can be as short or long as you want and still feel like progress. gives it a good feel.

it starts out pretty typical but I was surprised by some later parts of the story. it's weird playing a 1992 super nintendo game and hearing the "1 death makes you a murderer 100 deaths make you a hero" line. or having tulips and wild dogs wax philosophical at you, or going into a tree's dream and finding out he likes to dream himself as the birds who tell him about the outside world. not anthropomorphic, just regular old trees and tulips that talk. the game has a general theme that you can't live completely alone, and to live your life in a fulfilling way in what time you have left. there's even a whole cave city of people who are born, have kids, grow old and die in a year. yet nobody is bothered by it, they all feel fulfilled because they live good lives. their king for example:



the mushrooms (not the tulips and squirrels and shit like the previous area) even comment on this when you talk to them since they get to watch multiple successive generations of these people. also these people have races on giant snails which is adorable. the demon you fight at the end doesn't feel the same way they do:


"some people believe being constantly reincarnated means everlasting suffering. being alive is suffering for some creatures. you will find out what that means". pretty typical jrpg final boss second phase talk, but in relation to the rest of the game it's interesting. he's a villain to the message of the game itself.

very unique music for a fantasy castle dungeon theme too:


fuckin love snes slap bass. also amidst all the more expected fantasy stuff there's a whole area where you're pulled into a model city which is a level gimmick I love, that was my favorite area in psychonauts. supposedly the sequels, especially terranigma, are significantly better but I'm glad I started here.

FLOUNDERMAN_CLOCK

#118918
I'd ramble as much about ys 1 and 2 which I finally beat recently, but I don't have as much to say. it's just really endearing and holds up surprisingly well. the 2008 music doesn't fit though, stick with the pc88 and 2001 versions. no turbografx version included though what the fuck? I know half of it is the pc88 midis on a different chip but what arranged music is there is often the best version.



dooooooooo dodododo do do do doooooo doooo do do dododo

Slurpee

Quote from: FLOUNDERMAN_CLOCK on October 18, 2023, 07:35:06 PMor having tulips and wild dogs wax philosophical at you, or going into a tree's dream and finding out he likes to dream himself as the birds who tell him about the outside world. not anthropomorphic, just regular old trees and tulips that talk. the game has a general theme that you can't live completely alone, and to live your life in a fulfilling way in what time you have left. there's even a whole cave city of people who are born, have kids, grow old and die in a year. yet nobody is bothered by it, they all feel fulfilled because they live good lives.
you're speaking my language

I've probably heard the name of this game a thousand times and never thought twice about it, but now it's on my radar
love weird games with strong literary theming. gotta be one of my favorite genders


also thank you for actually watching and responding to that video lol. you're good people