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Farted by Losperman, November 01, 2005, 01:26:35 AM

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VCRClock

Quote from: PhantomCatClock on September 02, 2018, 06:01:18 AM
the company that owns our company doesn't like us very much and thinks we're a waste of money, so it's mostly sucking their dicks in case of an inspection (admittedly, their input almost invariably is for the better)



a couple have been (minor) osha violations and we make sure word spreads about those fast

except blocking the eye wash station. I cannot get these motherfuckers to stop blocking the eyewash station. There's like one chemical in the entire warehouse that would merit using the eyewash station, and there are better stations near where you'd USE it (this one's where we store it) but it's still a $4,000 fine.
or y'all could stop looking at tubgirl at work
<Marlin Clock> This thread seems proof positive that divisiveness at any level is usually bad for the Clock Crew.
<PhantomCatClock> are we talking about the same clock crew

PhantomCatClock

it's a required training module

SirClock


RobClock


Slurpee

why is it that every math textbook gives only the odd-numbered answers in the back and they're all nice, sane, integers, but then, the even-numbered ones, the ones that by design you cannot check immediately devolve into messy, shitty, rational numbers that just look so obviously wrong because all the odd numbered problems that you were allowed to check and make sure you were doing right were so clean and here you are looking at a fucking augmented matrix mid-Gaussian-Jordan elimination with stupid shit like 137/64 and -57/16 floating around and you check a fucking online program that does it automatically and yes you are fucking doing it right it's just a dumb, bad problem with crazy bullshit floating around in it for no reason after the rest of the text did nothing to prepare you for it

Slurpee

it doesn't even make the problems harder, really, it just makes them so ugly that you naturally doubt them
what sense does that make? it doesn't make me re-examine the methodology, or learn the concept any better, it just makes me assume I've made a minor arithmetic error somewhere and the only result is that I waste time checking and rechecking work that has absolutely nothing wrong with it

PhantomCatClock

because math textbooks are the only textbooks written by people who studied the field in question instead of people who graduated advanced textbook design

Slurpee

shshshhh fuck whatever I was talking about yesterday, I just beat Ethan Must Die baby
u kno what that means?


💯💯💯💯💯🔥🔥🔥😈💪

[u2]qzUkS2NExlg[/u2]

Slurpee


PhantomCatClock

speaking of songs we don't actually expect anyone to click, I was trying to go to reddit, and I normally type REDD [enter] but this time I typed REDDD [enter] and basically ended up on

[u2]oo4Sqt2Bmag[/u2]

Slurpee


Slurpee

that's true though I don't actually want anybody listen to Can't Be Touched it is mainly a song to dub over youtube videos of people getting knocked out

Slurpee


Slurpee


Slurpee


RobClock


Slurpee


FLOUNDERMAN_CLOCK

CONGRATULATIONS



totally forgot about RE7 . Is gold edition dlc worth it or should I just buy it as cheap as possible? I need  a decent survival horror to forget the raw blandness of dead space 2. I spent years of assuming it was the aliens to ds1's alien but it turns out to be a super short linear shooter with almost no plot. what's there isn't even good, even the logs you find suck now. and the action is all the same, theres barely even new enemy types, you just go into a closed off room, fight the same guys from the first one over and over except it's easier now, and then you walk down another corridor to the next alien room. rinse wash repeat. there weren't even bosses just larger enemy waves. it's like the board of directors wrote and designed the game instead of the actual studio. it felt like more like a half hearted dlc to the first game than a sequel. at least I only paid three bucks for it. the very beginning and the last bit of the game were fun at least. I liked the parts where you can see the city too. even if it never really felt like I was "in" the city. and of course it's still mechanically sound being the same engine. but the rest is all filler.

still working through hollow knight before I get into RE7 though. god damn the bosses in this game are tougher than I expected. especially all the optional ones. it's fun and atmospheric as all hell and the boss fights are really well done but it's surprising. I haven't needed this much skill in a metroid game since cave story.

Slurpee

Quote from: FLOUNDERMAN_CLOCK on September 06, 2018, 05:49:29 PM
totally forgot about RE7 . Is gold edition dlc worth it or should I just buy it as cheap as possible?

mixed bag, but I think I recommend it

a lot of them are interesting, novel spins on the existing gameplay

Bedroom is a tense escape-the-room scenario that draws inspiration from Misery. fun, intuitive, not a lot of replay value

Nightmare is a bit like "mercenaries mode" but with a currency production and crafting system for weapons. goal is survival. enemies come in I think 5 waves? has cumulative rewards that add new stuff to the crafting system, and a hard mode to keep things interesting

Ethan Must Die is a nightmarish reinterpretation of part of the main game that ramps the difficulty up to absurd levels, removes saving, and randomizes item locations (sometimes the items are not there at all, sometimes they have been replaced with explosive decoys). but it doesn't randomize the route or enemy spawns, making it just fair enough to taunt you into trying again. extremely powerful "just one more game" syndrome

Jack's 55th Birthday Party is... a combat-oriented, resource retrieving time-attack challenge with cooking sim elements? goofy fun. nothing is randomized, encouraging thoughtful route-making, inventory management, and mastery-through-repetition (though significantly less rough in this respect than Ethan Must Die)

21 is a blackjack game with an interesting power-up system. funny. nice distraction. AI only feels cheap some of the time, which is pretty good for a card minigame

the rest of them, the really meaty ones, fill out the story from the main game

Not a Hero is ok, but probably could have been better designed. there's a lot of places where it just isn't really clear what the way forward is, and you can end up dying just from sheer force of confusion, which never happens in the main game. doesn't help that you play as chris redfield. snore. has saves and a hard mode. adds a handful of nifty gameplay concepts. feels like a proper, if flawed, extension of the main game

Daughters is pretty bad, which is a shame. it starts out interesting, but gets schlocky really fast, in a way that doesn't even really seem to make sense with the story. very narrow avenue of progression, finicky/unintuitive fail states, and doesn't reward exploration, instead having one specific sequence of flags to get the "good" ending (which you're very unlikely to find unless you look them up)

End of Zoe is extremely good. you play as a tough old dude who loves punching things and it has unexpectedly solid first person melee combat, and basically three additional levels of challenge to test your mettle. satisfyingly ties up the last loose thread from the main game

GreyClock

Do me a personal favor and watch the movie Ex-Drummer. It's a Belgian flick with heavy Flemish accents, but there should be English subtitles available. It would be interesting to hear some foreign opinions on it.