News:

If you need instructions on how to get through the hotels, check out the enclosed instruction book.

Main Menu

Character Developement/Creation Thread

Farted by Beret, April 11, 2009, 01:32:34 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Munglai

Quote from: RibsClock;1563289It's very hard to find a good example of a truly complex and well-developed video game character. It's even rarer that a video game will truly allow the freedom to develop the character of the protagonist.

the only one I can think of

Aussie

Quote from: Silly Putty Clock;1561392I will admit that characterization is not one of the Valve team's stronger points.
You can tell just by glancing at Team Fortress 2.
 
Still, I can't help but love the stereotypes. :)
[SIGPIC][/SIGPIC]

TelephoneClock

Quote from: Hyundai Clock;1560112I also had another idea, instead of how cats and mice are usually thought of as (enemies) you could make a Cat and a Mice befriend each other. I don't know! Just some ideas for you.

I know I know! The cat should be in love with the mouse, but they're cats and mice, right? Their love shouldn't be! It should start out as a really cliche Romeo/Juliet type thing, except at the end the cat accidentaly eats the mouse!

AstronautClock

stuff for school.


thats why you havent seen updates on the crazy corpsegrinder movie. but I'll probably finish that soon too maybe in a month lol

InuitClock

i had an idea about a time/multidimential human turned god-like being who ensures events happen in the universes he travels to while at the same time, have some fun screwing with people in those universes for the hell of it. Good? still developing the design, but I think its pretty interesting. Thats just coming from a rookie though
Currently Drawing: on break, will be back Febuery z_z

buttplug


VuBawlsClock

#26
-removed-
Fuck Steven Universe