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CCHQ - A Map for Team Fortress 2

Farted by iPodClock, July 04, 2008, 11:07:34 AM

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Safe___Clock

Quote from: fuck me? fuck you.;1361109safeclokc

GAGE

PowerGloveClock

Quote from: Notoorjus;1357455Thanks for telling me the ip or the name or whatever

GG Gangsta Gang Custom Maps Psycho Stats

IP:                             8.9.30.47
Quote from: FLOUNDERINYOBUTT;1837615I think Kodiak is the only person on  this entire website who dislikes Slurpee. I still dont understand how  thats possible. He\'s so loveable and funny. Every guy wants to be his  friend and every girl wants to date him. Understandably Slurpee is not a  very happy person.

PolyhedronClock


Fireman

adgadfhsh
So I modelled leek, and now I'm unwrapping him.
NOT AS EASY AS I THOUGHT

TequilaClock

Quote from: FIREMAN;1357460[flash]http://img57.imageshack.us/img57/3849/ipodclock360ko8.swf width=320 height=240 wmode=transparent[/flash]

Oh sweet mercy

Fireman your 3D models are beautiful

SockpuppetClock

Is there any progress on the map?..

KronosClock

Hey I just saw this thread. Since you haven't really touched on the issue... How do you plan to have 13 floors and still be massively optimized for multiplayer gameplay? The biggest maps are still very small compared to what you're designing. Hell, even the guys working on GMod Tower are splitting up each floor to a different server.

And if you finish it and need any help with server side stuff (setting up servers, adding plugins/modules), hit me up on Steam.

Topcatyo

What's this "Gmod Tower" you speak of?

KronosClock

Quote from: Topcatyo;1369247What's this "Gmod Tower" you speak of?
http://www.gmodtower.org/faqs

Looks like I was wrong: their biggest maps will have 4 floors, but that is still a long way off from 13 floors, and there isn't going to be continuous fighting, which will have to be dealt with in TF2.