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Farted by RomanClock, September 08, 2005, 05:06:06 PM

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DrClock

can you post an actionscript camera? with a thing on how to use?

CrustClock


RomanClock

Quote from: Rocker_clockcan you post an actionscript camera? with a thing on how to use?
Here it is. I did not make it. ****IT ONLY WORKS IN MX 2004 OR BETTER!!!!!!!!!!!!!!!****
Download:
http://f-up.net/animations/index.php?q=/up/asCamera01.fla&f=true

Here is something I did with it:
[FLASH]http://img215.imageshack.us/img215/7841/superdrawpreview20lp.swf width=600 height=400 [/FLASH]
lemayo lol :soups:

DrClock

thanks~ now can you post the fog affect in flash 8 and how to do rlly nice backrounds?

RomanClock

I dont have Flash 8 :(
And Im not the best guy to ask about graphics, mostly Action script and techniques. But you can try these:
Fog: Make white circles with about 20% alpha and stetch them horizontally (sideways) so they are long, then group them together and make them moveslowly across the screen.
BG: Just start with drawing stuff far off then come foward, trees are good filler and so are mountains.
lemayo lol :soups:

patriotclock

Pixel thing is turbo awesome

RomanClock

Quote from: Patriot ClockPixel thing is turbo awesome
Thanks ^^
I like that phrase, turbo awesome (and I don't know why)
lemayo lol :soups:

patriotclock

I like it too thats why I use it.

TURBO AWESOME

voidSkipper

the gloss tutorial is great too.  :fifen:

DrClock

k well. i was wonder just now, can you post a tutorial on how to put text in a box and when you press the button the guy will speak it? i want to make a sig like that, so the speech would be speakonia.... thanks!

RomanClock

Quote from: Rocker_clockk well. i was wonder just now, can you post a tutorial on how to put text in a box and when you press the button the guy will speak it? i want to make a sig like that, so the speech would be speakonia.... thanks!
Here is your answer:

1. Make a DYNAMIC text box (use text box tool to make a text box and look at the dropdown menu on the properties panel.)
2. In a box called 'Var:' near the bottum right-hand corner in the properties panel, type anything you want to respresent the variable for talking to be (use 'talk' for the sake of the tutorial)
3. Go to the first frame of your movie and put:
talk = "Hi there everyone!"
into the action panel (or you can replace Hi there everyone one with other phrases, but you must keep the " " marks)
4. Make a button(s) and use put the following code on the actionscrip panel:
on(release){
_root.talk = "I'm another clock!"
}
5. There you go, now the DYNAMIC text box with the var talk will display that sentence. (To add sound, on the third frame of the button, put the sound clip there and make it EVENT)

[FLASH]http://img.photobucket.com/albums/v510/foreverkul/greenmantalktut01.swf[/FLASH]
Download this by downloading the attachment, I may not have it up forever.
lemayo lol :soups:

BunnyClock

Quote from: Roman ClockCamera

Hey Roman, could you send me the fla or tell me how to let the camera zoom please? I'm planning on making a big map.  _praiz_

RomanClock

Quote from: BunnyClockHey Roman, could you send me the fla or tell me how to let the camera zoom please? I'm planning on making a big map.  _praiz_
You make the camera smaller to zoom in and bigger to zoom out (just add or subtract from length and width)
lemayo lol :soups:

Krak

Quote from: Roman ClockHERES HOW TO SAVE AS MX INSTEAD OF MX 2004 IF YOU HAVE IT!!!
Heres how to save as MX if you have MX 2004 (Prof)

http://img24.imageshack.us/my.php?image=saveasmx015oq.swf

HERES HOW TO MAKE A MAGIC 8 BALL THINGER!!!
Hers the code:
guess = random(7);
if (guess == 0) {
teller = "Yes";
}
if (guess == 1) {
teller = "No";
}
if (guess == 2) {
teller = "Maybe";
}
if (guess == 3) {
teller = "Probably";
}
if (guess == 4) {
teller = "Probably Not";
}
if (guess == 5) {
teller = "Very Likely";
}
if (guess == 6) {
teller = "Very Unlikely";
}
:fifen::fifen::fifen::fifen::fifen:

No.

Use a switch/case structure for that. Twy again love.

And this is really basic stuff you're teaching here. Don't get a big ego, sweetie. Stuff like buttons, preloaders, and dynamic text variables are easy.

Try explaining to someone more advanced stuff like artificial intelligence, pseudo-3D theory, physics; stuff like that.

Sorry love, but your camera example was done very poorly: there were no walls, the text displays were screwed up, and the zoom counter got SMALLER as you zoomed in. I'm not saying you suck, by no means;

But maybe you should wait until you master these concepts before you go teaching them....but then again, in the past, I've done that too.

It seems to me like you're teaching as you learn....and if you teach that way, chances are you're going to end up teaching someone else the wrong way.

RomanClock

Quote from: KrakNo.

Use a switch/case structure for that. Twy again love.

And this is really basic stuff you're teaching here. Don't get a big ego, sweetie. Stuff like buttons, preloaders, and dynamic text variables are easy.

Try explaining to someone more advanced stuff like artificial intelligence, pseudo-3D theory, physics; stuff like that.
Yes I know, but I try and keep it at a simple level, most of the clocks are only asking for basic things and don't know advanced actionscript. You have to take one step at a time. Its like teaching a sport, first you do the basics, then the harder stuff.

As for the Camera, I didnt really spend time on it, and there are sposed to be no walls. It was gonna be for something though.
lemayo lol :soups:

badeggclock

Hey Roman, I was just wondering if you had a complete walkthough of what to do with the codes for the actionscript.  I mean where to put them, etc...  If some one already asked for this I'm sorry.
[FLASH]http://www.b3ta.cr3ation.co.uk/data/swf/blindmary.swf height=200 width=540 wmode=transparent[/FLASH]


RomanClock

Quote from: badeggclockHey Roman, I was just wondering if you had a complete walkthough of what to do with the codes for the actionscript.  I mean where to put them, etc...  If some one already asked for this I'm sorry.
Well, there is a tab near the buttom that says actions, thats where you put the codes.
There are handlers { } to tell when code starts and stops.
There is the on() for buttons and the onClipEvent() for movieclips. They can be switche din some cases. Krak has a good tutorial site, I cant remember the URL though.
lemayo lol :soups:


RaidClock


RomanClock

Quote from: RaidClockHi Foreverku. :)
And who are you?
lemayo lol :soups: