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CCHQ - A Map for Team Fortress 2

Farted by iPodClock, July 04, 2008, 11:07:34 AM

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Topcatyo

There don't need to be stairwells.  The stairway could be a huge stairway that leads up to the next floor kinda like an escalator in a mall, if you know what I mean.
I'll draw it out.
And, while one team may have gravity on their side, the other team could build some sentries to even the odds.

AirPumpClock

Quote from: oɦʇɐʞdoʇ;1354379There don't need to be stairwells.  The stairway could be a huge stairway that leads up to the next floor kinda like an escalator in a mall, if you know what I mean.
I'll draw it out.
And, while one team may have gravity on their side, the other team could build some sentries to even the odds.

Ah, I guess the element of surprise would be fun.

Plus, a map doesn't really have to be serious to be fun. Look how many servers play Mario Kart.

iPodClock

Quote from: AirPumpClock;1354377The problem I see with this is that blue team has the advantage of gravity. Blue team can just jump down steps, while red team has to walk all the way up.

I had thought about that, and you are totally right about gravity.
I guess a cp_tinclock map is in order.

Quote from: AirPumpClock;1354377Also, you don't want the stairs to be too thin, because that makes too many chokepoints. Also, the close-the-doors-for-thirty-seconds would also be a disaster, because it would make the same effect: too many/too strong chokepoints, and you'd get Sentry-o-rama.

Nothing wrong with sentrys. As long is there is more than one way up it's fine.
Plus the map doesn't have to be perfectly balanced for every class as long as it's fun.

Quote from: AirPumpClock;1354377I think it would be need to have two towers connected by both an underground tunnel and a parking lot, or perhaps have the two halves of the building separated by a wall, and have the only way to cross between them be at the bottom. It's always important that the sides are even on a CTF map, except for decorations and the middle.

ctf_cc2fort =/= good idea.
max signature height is 250px not 431, bro.

AirPumpClock

Quote from: Charlie.;1354396ctf_cc2fort =/= good idea.

Eh, now that I think about it that way, I guess that's actually a pretty shit idea, having two buildings. The idea that you have in the first post should be fine.

Although make sure you add a ton of Clock Crew-related secrets, gags, switches, and doohickeys. Those are always fun. ;)

iPodClock

Guys I am currently doing a quick flat version of the map, things would change, but I have included alot of Stairwells as I think they will make this map fun for Demomen and Pyros to camp, as well as making them fun for people to attack.
max signature height is 250px not 431, bro.

iPodClock

Quote from: AirPumpClock;1354412Eh, now that I think about it that way, I guess that's actually a pretty shit idea, having two buildings. The idea that you have in the first post should be fine.

Although make sure you add a ton of Clock Crew-related secrets, gags, switches, and doohickeys. Those are always fun. ;)

That was the original plan, it's not like this map is going to take off and storm the world.
max signature height is 250px not 431, bro.

iPodClock

Airpump I just remembered something else, Teleporters would be in use on this map alot to avoid going up stairs and stuff so that would make it even less of a problem
max signature height is 250px not 431, bro.

iPodClock



Heres a rubbish basic plan with the entrances and stuff marked.

green dots are intel
purple shapes are Health and Ammo
max signature height is 250px not 431, bro.

Topcatyo

I drew my idea for the stairs in MSPaint.

iPodClock

Quote from: oɦʇɐʞdoʇ;1354442I drew my idea for the stairs in MSPaint.
picture

Brilliant idea.
max signature height is 250px not 431, bro.

PolyhedronClock

There was a map simallar to this by the same guy who made that MarioKart map, harbl_hotel I believe. It was a fun map, tons of shitty 4chan meme's though, and it was impossible to play forever because it was small. If you're going to want to make this playable, I'd recommend having tall roofs, and make sure that each floor is big. Large enough to have different routes and all those snazzy effects, but small enough to tell it's still a HQ.

iPodClock

Quote from: The Spout;1354498There was a map simallar to this by the same guy who made that MarioKart map, harbl_hotel I believe. It was a fun map, tons of shitty 4chan meme's though, and it was impossible to play forever because it was small. If you're going to want to make this playable, I'd recommend having tall roofs, and make sure that each floor is big. Large enough to have different routes and all those snazzy effects, but small enough to tell it's still a HQ.

My idea is based on that map. I love it.
max signature height is 250px not 431, bro.

Exclamation Mark

I was going to suggest how about making it a PL map so that the clocks (blu) have to arm the anti clockfreind missile launcher whilst the clockfreinds (red) have to defend it?

Maybe it could go vertically and perhaps have lower gravity so you could jump to the payload without rockets?

or perhaps in a spiral?
Quote from: Crucifix;1556967I now have a 14 year old girl hitting on me. If I had proof she wasn\'t a 50 year old man I\'d be masturbating right about now :>

iPodClock

Quote from: Medic;1354616I was going to suggest how about making it a PL map so that the clocks (blu) have to arm the anti clockfreind missile launcher whilst the clockfreinds (red) have to defend it?

Maybe it could go vertically and perhaps have lower gravity so you could jump to the payload without rockets?

or perhaps in a spiral?

that would be cool, but I like how it is now!
max signature height is 250px not 431, bro.

Fireman

A point I'd like to make with gravity. Since it's ctf it'll only aid blu in heading towards red but red can make use if it for when they grab the flag.

Also I think all the levels should be about the size of the centre of turbine, if not bigger.
You can then have snipers come in to the picture along with scouts. The stairs creat a good use for demomen, pyros and maybe the engineer.
I think the engineers main use would be the defending of the intel.
Also you should provide some area's that you can only rocket jump/doublejump on. Makes people feel cool and useful.
I think I'll have to try and make a 3d mock up of the map tonight.

PolyhedronClock

Also, you got to add a ton of secret rooms into this somehow. Atomic Bar would be one that comes to mind, while I'm sure there's a ton of other little things.

AirPumpClock

Quote from: FIREMAN;1354662A point I'd like to make with gravity. Since it's ctf it'll only aid blu in heading towards red but red can make use if it for when they grab the flag.

Also I think all the levels should be about the size of the centre of turbine, if not bigger.
You can then have snipers come in to the picture along with scouts.

First point, makes sense. Second point, definitely yes if possible. Third point, I'd love to see snipers peeking around the edge of a giant B and sniping. The B would make great cover all around.

Quote from: oɦʇɐʞdoʇ;1354442I drew my idea for the stairs in MSPaint.
http://img224.imageshack.us/img224/3545/ideart4.png

That's almost exactly what I was thinking, a nice wide bunch of stairs, but I was thinking more of one wide staircase in the middle, then halfway up it splits into two narrower staircases that continue going up in the opposite direction, like this:



Skinny stairwells would be a perfect way for engineers and demos to completely demolish the other team with minimal effort by clogging up the entrance so that not even a spy could get through without sap spamming. I can understand camping the intel room, like on 2fort or whatever (and that even has two entrances), but anywhere else, a chokepoint that small would be frustrating for the losing team and way too easy for the winning one. If sentries and demomen are almost single-handedly running the game, that's no good.

TabascoClock

So far things sound great, I can't wait to see the map. I don't have many ideas but I think it would be cool to include some other classic Clock Crew characters such as the Pube Muppet or mr artist, etc.

Flounderpa

Try adding something on the third floor...some cameos of SBC or someone red (it can be me).
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iPodClock

UPDATE:
I've spent today making a 3D version of the map in google sketchup and it's coming along nicely.

I'd like to add the Void Room is now 8 Floors Tall, and 2 Floors Wide.

Shit just got real.
max signature height is 250px not 431, bro.