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TF2 Sniper Idea-----The Camping Tent.

Farted by poringclock, October 07, 2008, 09:29:01 PM

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poringclock

Camping Tent -
This isn't an item replacement but a complete addition to the Snipers setup. This would be your fourth slot. Red team Red Tent, Blu team Blue Tent.

You have 3 places to snipe from in the Tent, either behind a left fold of the tent providing some complete pop in and out cover for you or the right, or the middle but you are completely seen.




Pros:

-Prevents spies from Back-Stabbing you as you snipe, or any back melee attack.
-Provides cover in Open Areas.
-Cannot be burned down
-Stickies bounce off the tent and Opposing Sniper fire towards the tent does no damage along with pistols/rockets/shotguns/revolvers/scouts main-gun.
Only Heavy's primary can damage the tent, medic's needle gun, snipers smg, demos pipe bombs and stickies.

-The tent can only contain snipers, medics and scouts without space issues. 2 people at maximum unless you all will be bumping each other around. A constant healing recovery process is given to the person/people in the tent, the same way the medic recovers health but slightly faster and 1 health instead of 2.







Cons:

-Limited mobility while in the tent, if someone shoots a crit sticky or nade/rocky in there, you better hope you've seen it coming from some distance.
-Everyone will know where you are. Or of course you could just pitch a tent and actually stand behind the outside of the tent or completely far from it as a distraction.
-The Sniper now has a form of a "Metal" option, it cost 100 metal to make a tent and once damaged it cannot be repaired. Either deal with the damage markings or scrap the tent and make a new fresh one.
-Once the tent is damaged it tears apart, i.e. one or two pipe bombs to the tent will cause it to rip in Default places. Make sure your tent doesn't get hit enough because it may rip in the back leaving you exposed to back flame or getting sniped from behind!
-When pitching a tent the Sniper is stuck and completely vulnerable in an animation.





Now what is the point of this? To rid the sniper of many distractions/interruptions when sniping and provide endless areas of choice to snipe.

Is this over-powered? No. The tent can be destroyed with about 3 direct pipe bombs, 4 near by stickies, few SMG shots, etc... Not that different from a level 2 sentry.

How can the team use this? The tent heals just like a hurt medic recovers but faster and only at a rate of 1 health so the rest of the team can retreat to this tent if there is no other nearby form of healing, also for quick cover from certain things such as fire. If a Big Class (Heavy) wants to get inside they must crouch.

Does it affect the main role of the Sniper? Simply no.


Who is it unfair to and what can they do about it?
The tent may seem unfair to other Snipers, Pyros, Engineers,  Soldiers, Scouts and Spies.

A Spy's only choice to kill a Sniper in a Tent is to attack head on from the front in anyway possible, don't try to cloak and sneak in, it IS possible but the odds are that you won't make it in because you'll bump into the Sniper and he will notice you or multiple people will be in the tent making it impossible to get in.

Other Snipers can only simply snipe whoever is inside the tent when possible to see. Or if they want to be rambo, run into the front of the tent and attack anyone inside or the tent itself with their secondary.

Pyros, Soldiers, Scouts and Engineers are in the same situation as the Spy, all they can do is go to the front and attack.
So only the Heavy, Sniper, Medic and Demoman can destroy a tent.


What do you think!?!

catclock

I think it sounds pretty good but he should have wheels attached to the bottom of the tent so you can drive around inside it. Aswell it should have sentries popping out of the sides so that if scouts run at you you won't have to waste your precious ammo attacking meat.

The tent should also have rockets so you can fly in the tent and snipe from the sky NO ONE WILL BE EXPECTING AN AIR STRIKE >w

うんこ


poringclock

Good idea. Maybe it should be able to run people over too.

BinaryClock

That is silly and it breaks the game.
BinaryClock, if you wanna play uno type !unohelp to see how to

Marlin Clock

Silly. Also why couldn't the pyro burn down a tent?

TremcladClock

There'd be clipping errors up the arse.

Also, trolls would use them for path-blocking-related hilarity.


Marlin Clock

But while we're at it lets make theoretical upgrade weapons.

Spy:
Replacement gun: Silenced PPK
Pro: does not remove disguise and leaves a less-noticeable bullet trail.
Con: 25% Less damage

Replacement Sapper: Sapper Gun
Pro: Can be fired from a distance, making the spy's whereabouts's ambivalent.
Con: Takes 25% longer to destroy buildings

Replacement Disguise: Asbestos Mask
Pro: Does not light on fire.
Con: Takes 25% more damage from projectile weapons.

Sniper:
Replacement Rifle: Semi-Auto Rifle:
Pro: 50% Faster firing speed.
Con: Scope distance -25%, non-headshot damage -50%.

Replacement SMG: Dual Revolvers
Pro: 50% Greater Accuracy.
Con: 50% Slower firing speed.

Replacement Kukri: Bowie Knife
Pro: After a kill, all rifle shots are automatically at full power for 5 seconds.
Con: 25% less damage

poringclock

Quote from: billiardball9;1421111Silly. Also why couldn't the pyro burn down a tent?

That would be pretty cheap IMHO!!

Slurpee

Quote from: PoringClock;1421120That would be pretty cheap IMHO!!

The tent would be pretty cheap you crazy idiot.