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PROTOTYPE 2 FUCK YES!!!!

Farted by BluezombieClock, February 25, 2011, 12:26:11 PM

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BluezombieClock

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BluezombieClock

Quote from: clammo;1808918welcome to 2 months ago

Welcome to nobody posted about it so i might as well
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NintendrCkolc

nobody cares about prototype 2.

Infamous 2 on the other hand...

BluezombieClock

Quote from: NINTY;1808925nobody cares about prototype 2.

Infamous 2 on the other hand...

Thats relative. Also infamous copied prototype. End of story
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☣ Motionmaker[/URL]


Thor

inFamous was lame. Most I'm a edgy teen moral system ever and the sidequests were repeatitive and boring and there was only one model per enemy type in the entire fucking game. The only thing it had going for it was the exploration and freedom of movement

I've never played Prototype but I'm probably going to get Prototype 2 and NOT inFamous 2
Quote from: MafiaMettaurWhat the hell is with that shit you posted? You know what, I'm joining the Locks, just to stop stuff like you!
Quote from: polyhedronclockYou're a fucking clock, what else do you have?
To be fair, you don't have anything. Clocks are just machines that tick.

SoBe Clock

Quote from: Bluezombie;1808965Thats relative. Also infamous copied prototype. End of story

Infamous could have in no way copied prototype since they were developed at the same time and were both revealed to the public at around the same time, not one after the other.

With that out of the way, the topic is prototype 2, nintendo was already chilled for derailing it/trolling it, so no need to be off topic any more.

I already made an infamous 2 thread for people to post in last year, revive that if you wish to discuss it. Don't bother if you're just going to bash it. This is directed at everyone, not you specifically.

SageClock

Hell yeah. First game was loads of fun causing fluid mass carnage and morphing into the people you killed.

Lump Clock

A few critics gave Prototype 1 shit for reasons I don't understand. The game was really on the peak of something. It didn't breach anything totally innovative with it's first go around, but with number 2 it's definitely going to do something good. The perspective is coming from another mutant, someone who is an adversary to Mercer.

Lump Clock

#8
Quote from: clammo;1809085idk.. im a little worried about proto2.

proto1 was fun in that you could go ANYWHERE in nyc and cause unspeakable amounts of carnage. i dont know how proto2 is gonna up that if its still nyc based, still limited to manhattan island. new moves/story isnt really enough to justify a new game imo

The reviews I read were talking about how the game was worked down by the reasons we seem to like it. Like the side quests (which were just fun filler to me) weren't unique enough (I.G. Being gliders or running points). Since I'm a fan, I think critics need to STFU because I can only imagine the team expanding. Coming from me, I would make all enemies weaker unless they were virus mutated, like human soldiers should be a bit behind the curve of evolution on the enemy side and fit the quantity slot. Bosses and infected enemies should really be the more powerful, less encountered enemies. But the powers for the new hero should be verient and at least a bit different.
Make the new hero unique.

EDIT: now that I read my post I realized I didn't say anything. Anyway, I agree in respect to Clam's post, because there hasn't been any posts about whether or not the development team working on the product is actually good.

Lump Clock

Quote from: clammo;1809093they all literally exploded at the slightest touch once you were fully upgraded. idk how much weaker they need to be (considering it took no time at all to max out)

im saying that a new hero with new abilities with his own story seems kinda like a proto1.5 kinda deal instead of a proto2. like a sequel needs a reworked engine for newer/better physics, more fun shit to do instead of rehashes of the same side events (fucking Pt medal on the race around central park) like a game needs to be a complete overhaul to justify as a proper sequel imo

True. I can understand that. I guess I play through games too aggressively too upgrade cause I found those stupid meat tank soldiers as a fuckin pest. A big problem with critics was that it was too easy to run away from enemies once they had been spotted. Like if they had stolen a civ they could still be caught, but they'd steal captains and run up walls and be seen as nothing.

I did not upgrade my Mercer to be as unstoppable as maybe you did, or I think more likely I'm just not good at gaming. Either way, I'm in a bit of a different scope.

BluezombieClock

If u havent beaten the first, dont read the spoiler under.

In the end of the first, you learn that Alex Mercer is the bad guy and is responsible for all the BS in nyc

So i find it cool that in the second you'll take on the responsibility of one of the military sargeants, except with a little extra POWER!


I am honestly hoping for a better detection system (when you jump over 10 military guys, they don't seem to give a shit), and more parkour animations.

Every time i picked up the game, the best part was running and frontflipping over cars and stuff, they need to add ALOT of sweet parkour animations for more variety.
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Lump Clock

Quote from: Bluezombie;1809098If u havent beaten the first, dont read the spoiler under.

In the end of the first, you learn that Alex Mercer is the bad guy and is responsible for all the BS in nyc

So i find it cool that in the second you'll take on the responsibility of one of the military sargeants, except with a little extra POWER!

Except like clam said it might only reap something thats worth a 1.5... :/

BluezombieClock

Quote from: The Cancer Clock;1809099Except like clam said it might only reap something thats worth a 1.5... :/

I'm on activision's forums, and I was for the first as well. I like the fact they really listened to us with the first, we posted often and they told us if they found our ideas good or not, why they'd do this or not.

I'm still jabbin away ideas for the 2nd, and many other people are doing it. Radical is one of those small devs who really listen to their fans, so I'm really expecting a big bang.

I doubt they'll have a problem story-wise, since the firsts' was fantastic. Maybe more details between character relations... I found it weird how the doctor became uber-friends with alex mercer after like 10 seconds, and went out of his way to help him out.

http://www.youtube.com/watch?v=cJ4iniJTCCI&feature=player_embedded

Also: Cool new move halfway through this video, ignore the comic at the beginning
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Lump Clock

Quote from: Bluezombie;1809100I'm on activision's forums, and I was for the first as well. I like the fact they really listened to us with the first, we posted often and they told us if they found our ideas good or not, why they'd do this or not.

I'm still jabbin away ideas for the 2nd, and many other people are doing it. Radical is one of those small devs who really listen to their fans, so I'm really expecting a big bang.

I doubt they'll have a problem story-wise, since the firsts' was fantastic. Maybe more details between character relations... I found it weird how the doctor became uber-friends with alex mercer after like 10 seconds, and went out of his way to help him out

Also, the relationship with his sister was suddenly forgotten...

BluezombieClock

Quote from: The Cancer Clock;1809102Also, the relationship with his sister was suddenly forgotten...

I know, RIGHT? Seems the best of the story was told through the consume targets, where they had badass custcenes (even if it was animated pictures) with creepy sounds and awesome dialogue.
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Lump Clock

Quote from: Bluezombie;1809103I know, RIGHT? Seems the best of the story was told through the consume targets, where they had badass custcenes (even if it was animated pictures) with creepy sounds and awesome dialogue.

This, as fans, is something they need improved on. I'm sure that Clam agrees.
I was actually quite pissed when this had been totally left behind, because the game could have lasted a lot longer simply based on that relationship.

BluezombieClock

Quote from: The Cancer Clock;1809104This, as fans, is something they need improved on. I'm sure that Clam agrees.
I was actually quite pissed when this had been totally left behind, because the game could have lasted a lot longer simply based on that relationship.

At first it was great, you had a decent bit of dialogue with your sister. Just when you start getting immersed into alex's past and life, it seems to be forgotten and instead replaced with just alex gtfo'ing and doing his thing.

Maybe a different point of view will change everything. prototype 2, story-wise it's a sequel as well, so it may give some neat twists
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Lump Clock

Quote from: Bluezombie;1809105At first it was great, you had a decent bit of dialogue with your sister. Just when you start getting immersed into alex's past and life, it seems to be forgotten and instead replaced with just alex gtfo'ing and doing his thing.

Maybe a different point of view will change everything. prototype 2, story-wise it's a sequel as well, so it may give some neat twists

Maybe except I bet it never answers the sit with Alex.... :c

Biggskoo

yeah i actually finished the entire web of intrigue for the achievement and the whole thing is pretty worthwhile, but there are a few people with really critical web flashbacks with regards to the story

BluezombieClock

I just started replaying the first, and now I'm at the last boss. I remember how hard that bastard was with the time limit.
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