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I'm making an amazing RPG with that RPG Maker VX shit

Farted by Topcatyo, July 10, 2008, 01:13:34 PM

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GearBoxClock

Maybe you should make some of the cameos rare random encounters. If you can do that. Like, if you can place were the random encounters are and what enemies can be encountered there, you should put a bunch of cameos in one small area as random encounters.

splatter

I want to be in it.
I'm that mysterious fucked up guy who almost never speaks until the end of the game.
<-       ->

TwistClock

Quote from: The Flounderman;1662631BRING IT ON LITTLE MAN

YOU\'RE NOT EVEN REAL GOLD


YOU\'RE PYRITE WITH A .001% GAYTONIUM IMPURITY


THE MOST GAYDIOACTIVE ELEMENT KNOWN TO GAY
 

GearBoxClock

Quote from: SplatterClock;1360397I want to be in it.
I'm that mysterious fucked up guy who almost never speaks until the end of the game.

You could just speak at the end of the game, after the great big ending speech and say something like "Also Cocks".

Wait, thats YTMND, not Clock Crew.

splatter

<-       ->

TwistClock

http://clockcrew.cc/talk/showthread.php?t=67222
 
You Can use these if you want. there's 30 on the first post, and 6-7 more on the last page.
Quote from: The Flounderman;1662631BRING IT ON LITTLE MAN

YOU\'RE NOT EVEN REAL GOLD


YOU\'RE PYRITE WITH A .001% GAYTONIUM IMPURITY


THE MOST GAYDIOACTIVE ELEMENT KNOWN TO GAY
 

Topcatyo

Okay, this is weird, but now when the game goes to a new map my character doesn't move any more and none of the buttons work.
Any help with this?

AirPumpClock


CranberryClock

Quote from: oɦʇɐʞdoʇ;1360513Okay, this is weird, but now when the game goes to a new map my character doesn't move any more and none of the buttons work.
Any help with this?

Make sure you dont have any call events or onload events.

Also if you have movement scripts that make something come to you, make sure all the proper X O are set on the movement sheet. If you are going to have the character move you need to make sure they can interact with the terrain by using a * (star). If your doing a forced move in the script editor go to the EVENT ID where you have a forced movement and click on the options for it and deselect the box that states "Wait for Completion" if the script doesnt work itll bypass auto moving the character. If you want to move the character using a script you need to change the EVENT to hide character and load new NPC, the NPC then is going to be your character to move when it reaches your movement area you need to add a HIDE NPC / warp player to = x,x on the grid and set a delete event so it doesnt loop.

Heliopios

It'd be nifty if you put me in as a rare random encounter that does nothing but call you names for no damage. And if the Monster was just a dick or something.
:]

beebles




Kombucha

Quote from: Thing T. Thing;1359451make me main character then i turn on everyone and i final the boss
Oh man that would be so cool.

Marlin Clock

Chickens are fine too.

How chicken-y are they?

Topcatyo

Thank you, Airpump :)
Quote from: Cranberry;1360610Make sure you dont have any call events or onload events.

Also if you have movement scripts that make something come to you, make sure all the proper X O are set on the movement sheet. If you are going to have the character move you need to make sure they can interact with the terrain by using a * (star). If your doing a forced move in the script editor go to the EVENT ID where you have a forced movement and click on the options for it and deselect the box that states "Wait for Completion" if the script doesnt work itll bypass auto moving the character. If you want to move the character using a script you need to change the EVENT to hide character and load new NPC, the NPC then is going to be your character to move when it reaches your movement area you need to add a HIDE NPC / warp player to = x,x on the grid and set a delete event so it doesnt loop.
I tried all of those that I could but it's still not working :(
Maybe it'd be possible for me to send you the file and then for you to figure out what's wrong with it.  There aren't too many events in the map and I believe I know where the events that are causing the problem would be.

Topcatyo

I've started work on the Overworld map and the second town.
Still haven't fixed the problem yet, but I've learned that it's only on one specific map, so I'll keep working on the rest of the game while I figure out the problem.

Kidney BeanClock



WreckingBallClock

Question: I have made quite a few Actors, but I can only use the first 4. Is it possible to use the other ones? And why is it that the "Obtain Character" thing to get a new party member does not work?

Topcatyo

Quote from: SuperSexyIntelligentMan;1361351Question: I have made quite a few Actors, but I can only use the first 4. Is it possible to use the other ones?
I think so, but I don't know quite how.  You can edit the amount of characters you start out with in the Database.
QuoteAnd why is it that the "Obtain Character" thing to get a new party member does not work?
I don't know, I still only have the one character so far.