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Morgan Quest 64

Farted by Munglai, October 03, 2006, 06:13:51 PM

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Who does Morgan teleport to the ship?

eonard Nimoy
8 (100%)
ophia Petrillo
0 (0%)
ab Calloway
0 (0%)
rlando Bloom
0 (0%)
ack Nicholson
0 (0%)
ichael Jackson (80s version)
0 (0%)
ric Idle
0 (0%)

Total Members Voted: 21

Voting closed: November 03, 2006, 11:21:08 AM

Alazar

A map wouldn't be that hard to make on your own. Heck, I'll make one right now.
I have been healed!  _praiz_

camoclock is a great man

Combine some items so you're not stuck with a full inventory when fighting someone against your own will.
poop

SoBe Clock

Wonder why the rope has mysteriously dissappeared from the stripping robot.

Alazar

Quote from: SobeClockWonder why the rope has mysteriously dissappeared from the stripping robot.

That last picture there is just a flashback; he's reminding us there's another room back there, not just a window.
I have been healed!  _praiz_

koalaclock

Quite unrelated, but I have a proposition for you there :O

Last year I was working on a Wade point and click game, but I did'nt get far... However, I developed this great engine. If I put the finishing touches to it, would you be interested in a point and click Morgans Quest? Heres the engine:

http://www.mrsimon.co.uk/view/flash/wadeangry4.21

The huge limitation is that once you start talking, you cant make choices, be it through dialogue (What to say) or actions (Look, pick up, lick, etc). However, it supports animated cut-scenes, full screen images to display when nesesary, music and sound effect handling system, perspective, etc. PM me if you're interested.

YoYoClock

Quote from: KoalaClockQuite unrelated, but I have a proposition for you there :O

Last year I was working on a Wade point and click game, but I did'nt get far... However, I developed this great engine. If I put the finishing touches to it, would you be interested in a point and click Morgans Quest? Heres the engine:

http://www.mrsimon.co.uk/view/flash/wadeangry4.21

The huge limitation is that once you start talking, you cant make choices, be it through dialogue (What to say) or actions (Look, pick up, lick, etc). However, it supports animated cut-scenes, full screen images to display when nesesary, music and sound effect handling system, perspective, etc. PM me if you're interested.

you mean you arent finishing WADEANGRY?

I'm sad =(

by Thor + Satellite

Quote from: pop-tart clock;1905428I think yoyo is the best one.

CrustClock

Quote from: KoalaClockIf I put the finishing touches to it, would you be interested in a point and click Morgans Quest?
This would be the coolest thing ever.

Pube OReilly

Quote from: SobeClockWonder why the rope has mysteriously dissappeared from the stripping robot.
He removed it in a slow seductive fashion

BinaryClock

You're abandoning WAIDAGNRY? ='(
BinaryClock, if you wanna play uno type !unohelp to see how to

Silly Putty Clock

Quote from: Robot StephanieI'm glad you sent me a private message to tell me to read this post or I would have missed out on all the laffs ¥¥¥¥¥¥¥¥¥¥

Also the robot is imobilised, not at your command so telling him to do stuff isn't going to get you anywhere aaaand you don't have a blank disk to save morgan.exe onto so that plan is a failure too. I'll get on doing this stuff visually in a while ok.

No problemo. It's what I'm here for.
8=======D~~~~>_<~~~~C=======8

Alazar

Alright Crustclock, here's a simple map for you.



This probably isn't to scale, but at least it's a map.

So far, the rooms have been viewed from the perspective of someone in the middle of the ship looking outward, if that helps to clarify things.

Oh yeah, and KoalaClock? That is a MARVELOUS idea. I was thinking of doing the same thing, but I'm a bit lacking in flash skill in that area...You, however, could probably make it amazing. I say, go ahead and do it!
I have been healed!  _praiz_

koalaclock

Quote from: YoYoClockyou mean you arent finishing WADEANGRY?

I'm sad =(
I am.... just I'm busy right now...... and this choice system is a bit of a bitch. But enough about that.

Sleep in the cardboard box, and regain health and MP. Possible level up and new skills in the process?

koalaclock

Quote from: Alazar
This probably isn't to scale, but at least it's a map.

Using the power of 3d rendering, I've created this crude visualisation of the ship.



HOWEVER, I have a theory... What if the door in the holding bay is an elivator? Then, we have a whole world of oppurtunities!


BinaryClock

Woah. Neato.

I am visualizing BananaBeard3-D
BinaryClock, if you wanna play uno type !unohelp to see how to

Munglai

Quote from: KoalaClockUsing the power of 3d rendering, I've created this crude visualisation of the ship.



HOWEVER, I have a theory... What if the door in the holding bay is an elivator? Then, we have a whole world of oppurtunities!


Oh even if it's not an elevator there's going to be a whole universe of oppurtunities opening up soon oh yes. Also you guys got it basically right but there needs to be some kind of tube extending from the docking bay access room in which the docking bay can be situated and stuff, so the space station thing will look like some kind of donut with a leg.

Also I would definitely be interested in doing a Morgan Quest point and click game. I was going to see if I could find anyone who would be able to code one once the forum version was finished. Do you suppose it would have the same setting and stuff or would it be some kind of awesome sequel set in medievil times or the future or something?

Also I'll get on continuing the adventure for a while now ok!!!

PentagramClock

So, yeah. Check out the docking bay.
I\'ve had this signature for years now, I think I may need a new one.

Quote from: MadnessCombatThe truth is, The only friends I have are God and Jesus
Quote from: TI-83 Clock;674449imaginary friends dont count

LampClock

Quote from: SixShooterClockI saw black people at my school do it.
http://fuckingjump.ytmnd.com/

Munglai

You pull out the mysterious brown shape from the shattered pieces of the fragile thing.

It seems to be some kind of strange terra-cotta figurine.


You head through into the docking bay.

This room is just one huge shitty drawing.
A poorly drawn space ship hangs from the ceiling.
To the right is a large opening onto space, covered by a sliding glass window.
On the other side of the bay sits a large, battered tool box.
The door to the left leads back to the room with that fabulous robot and stuff.

SensuClock

Stick your head in the engine and look around.

HoochClock

JUMP IN THE SHIP AND SET PHASERS TO KICK-ASS.