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Anyone Use Hammer?

Farted by RomanClock, March 19, 2008, 07:27:58 PM

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RomanClock

So I downloaded Hammer and I'm downloading the Source SDK.
Anyone here made any maps for CSS or TF2?
lemayo lol :soups:

TremcladClock

Yeah, I'm a superstar; I create all kinds of nifty things. If you have any specific questions about mapping, go ahead and ask me, fewel.


BreadfruitClock

Tremclad make me a pretty TF2 map do it.

TremcladClock

Quote from: King Dedede;1257748Tremclad make me a pretty TF2 map do it.

cp_smelly_breadfruit_need_a_dispenser_here.bsp - consider it done.


GingerbreadClockkkkkkkkkkkkkk

funny thing i installed it like a week ago and yesterday made a little room for gmod

Topcatyo

I've tried it out, but I could never get it to work right, even if I did everything right.
Skyboxes never show up for me :(
Quote from: TremcladClock;1257747Yeah, I'm a superstar; I create all kinds of nifty things. If you have any specific questions about mapping, go ahead and ask me, fewel.
Where would I be able to download that map?  It's pretty damn awesome.

Topcatyo

Quote from: TremcladClock;1257747Yeah, I'm a superstar; I create all kinds of nifty things. If you have any specific questions about mapping, go ahead and ask me, fewel.
Where would I be able to download that map?  It's pretty damn awesome.

TremcladClock

Quote from: Bill S. Preston Esq.;1257753Where would I be able to download that map?  It's pretty damn awesome.

I haven't finished/released it yet, due to laziness. :[


Topcatyo

Quote from: TremcladClock;1257758I haven't finished/released it yet, due to laziness. :[
Aw :(  I'd love to see a release of it.

TremcladClock

Quote from: Bill S. Preston Esq.;1257760Aw :(  I'd love to see a release of it.

During my next map-testing circle jerk, you can come along if you fancy!

BTW, here's another thing I made in hammer for lols:
[FLASH]http://www.youtube.com/v/Fap-nX_z-Qs&hl=en wmode=transparent[/FLASH]


GingerbreadClockkkkkkkkkkkkkk

Quote from: TremcladClock;1257761During my next map-testing circle jerk, you can come along if you fancy!

BTW, here's another thing I made in hammer for lols:
[flash]http://www.youtube.com/v/Fap-nX_z-Qs&hl=en wmode=transparent[/flash]
haha thats great the part with the doll made me laugh

MasterClock

My friend is constantly making surf maps in Hammer.

Quote from: TremcladClock;1257761During my next map-testing circle jerk, you can come along if you fancy!

BTW, here's another thing I made in hammer for lols:
[FLASH]http://www.youtube.com/v/Fap-nX_z-Qs&hl=en wmode=transparent[/FLASH]

Haha, that's awesome.

Topcatyo

Quote from: TremcladClock;1257761During my next map-testing circle jerk, you can come along if you fancy!

BTW, here's another thing I made in hammer for lols:
[FLASH]http://www.youtube.com/v/Fap-nX_z-Qs&hl=en wmode=transparent[/FLASH]
I'd love to, and that's amazing.

ArcticSwirlClock

I was thinking of doing hammer with portal maps.


RomanClock

Quote from: TremcladClock;1257747Yeah, I'm a superstar; I create all kinds of nifty things. If you have any specific questions about mapping, go ahead and ask me, fewel.

Ok, so how about the basics? Heres a few:
-How do you rotate your view
-Insert spawn points
-Quick tricks for making walls and windows/doors
-Things that open and close (like a timed door)
-Insert Objects
-Tips on making ground
lemayo lol :soups:

Fireman

I could never get the Source SDK or Hammer to work.
Do you need Half Life 2 for it to run? I have CS:S, DOD:S and HL2:DM.

EDIT:
I got it to work.

TremcladClock

Quote from: RomanClock;1257889Ok, so how about the basics? Heres a few:
-How do you rotate your view
-Insert spawn points
-Quick tricks for making walls and windows/doors
-Things that open and close (like a timed door)
-Insert Objects
-Tips on making ground

- Move your cursor to within the perspective viewport (labelled "camera") and tap Z to enter and exit a noclip-type mode. You can also manipulate this view on an axis with your cursor keys.

- Select the entity tool from the leftmost panel (white light bulb), then select "info_player_start", "info_player_terrorist", or "info_player_counterterrorist". If you drop the entity in the 3D view port, it will automatically align itself to the exact position of your cursor. In a CS:S map, info_player_start entities are used for the static camera angles seen before spawning.

- There's no specific trick to it. Just plan ahead and build your walls to include doors/windows.

- Create a brush (block) using the Block Tool, then right click it and select "Tie to Entity". Once a brush has been tagged as an entity, you can access its properties from the respective right-click menu (ALT+ENTER shortcut), select the type of entity from a dropdown (func_door, for instance), then access a number of options after pressing Apply.

- Objects are placed with the entity tool (white light bulb on the leftmost panel). Every entity has its own set of options (this is how a model is selected for a prop) and can be dropped by simply clicking the desired area in the 3D viewport. You must press ENTER after dropping an entity in a 2D viewport in order for it to be created.

- Natural terrain is moulded with the use of the displacement system. When a face is selected from the material tool, its displacement data can be manipulated from the "Displacement" tab. There's a lot to this, so I'm not going to explain the entire procedure.


I'm heading off to bed right now, but if you want me to explain anything tomorrow, just ask me on AIM/MSN.


SockpuppetClock

Quote from: RomanClock;1257889Ok, so how about the basics? Heres a few:
-How do you rotate your view
In 3d view? Press Z
Quote-Insert spawn points
use the entity tool (the lightbulb thing) and create a info_player_spawn entity for singleplayer, or a info_player_teamspawn entity in multiplayer (or something similiar)
Quote-Quick tricks for making walls and windows/doors
I think there's a entity in some games called prop_door_rotating, or if you want to, you can use phys entities and make a physics door, but that's something else.
Quote-Things that open and close (like a timed door)
This requires a logic_timer entity, a door, and some inputs and outputs, I'll write more later
Quote-Insert Objects
There are many different kinds of props.
Quote-Tips on making ground
Click Browse next to the texture, put "ground" in the filter, scroll down and select a good ground texture, select the brush tool (the white block), make a brush (a shape). Try to make the brush big enough for your purposes, if you want the scale to be good, here's a guide.

Above all, be sure to check the official SDK wiki docs.

TequilaClock

Hang on, so Hammer is like GMod for the TF2?

SockpuppetClock

Quote from: TequilaClock;1257912Hang on, so Hammer is like GMod for the TF2?
No, Hammer is the thing that makes the levels for Source games like TF2 and Gmod and whatever