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Funniest Game Reviews Ever: Zero Punctuation

Farted by SageClock, September 27, 2007, 05:37:04 PM

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Topcatyo

Quote from: Ayumu Kasuga;1290106hahaha hell yes

also BILL MURRAY



Edit: holy shit read some of the video's comments, they're hilarious
lmao, these comments are hilarious.
QuoteWTF was up with plugging that game trading store? Maybe I'm just in a pissy mood because I like SSB, but I found that rather annoying.
QuoteNever have I seen some much ignorance in a board before. I find it funny that Yahtzee complains about fanboys and yet he has so many of them. Brawl is a fun game and thats a fact really. I'm sorry for you guys that it didnt involved shooting each other or for having 4 people fighting each that it is considered a bad game. Really, I came to the Escapist expecting the brightest of people who can enjoy many good games as forms of art. Boy was I wrong..
Yes, art...

SoBe Clock

Quote from: Scmedic;1290146Yes, art...

Yes. Art.
People who put years into conceptual artwork, 3d modeling and design, programming physics, atmospheric effects, and fluid realistic animations tend to appreciate their product as a work of art, because that's what it is. Without art you have text based games where you imagine everything.


Also, I was surprised at the lack or logic behind his review of smash brothers brawl, as he usually only brings up all valid points.
(Please note I'm not saying that because I like the game. I've liked other games he's bashed just as much as brawl and still had been able to agree with all his criticisms)

Button mashing may work against even the most elite in fighting games like mortal kombat, soul calibur, and tekken, but try to beat someone who has any idea how to play in this game with button mashing and you're going to get blown away. Every single time.

The particle effects only go off the wall during final smashes, otherwise they're pretty impressive without obscuring the action.

But some of his other criticisms are correct I suppose, such as the annoying fighter-game standard of unlocking almost everyone you want to use, and that on certain stages if you don't have a big tv the camera does zoom out too much.

Topcatyo

Quote from: The Pyro;1290320Yes. Art.
People who put years into conceptual artwork, 3d modeling and design, programming physics, atmospheric effects, and fluid realistic animations tend to appreciate their product as a work of art, because that's what it is. Without art you have text based games where you imagine everything.
I don't mean to bash the guys who made the game, but a cross-universe multilayer fighting game isn't really art.  The individual stuff like concept artwork and music and shit, yes, that's art and whatnot, but the thing as a whole is a video game.

SoBe Clock

Quote from: Scmedic;1290327I don't mean to bash the guys who made the game, but a cross-universe multilayer fighting game isn't really art.  The individual stuff like concept artwork and music and shit, yes, that's art and whatnot, but the thing as a whole is a video game.

The animation, the 3d modeling, the particle effects, atmospheric effects, and soundwork are all forms of art as well!

I guess I'd like to defend that aspect of it due to the fact that I am a 3d modeler and a long-time student of game and simulation programming. :wiebel:

TremcladClock

Quote from: Scmedic;1290327I don't mean to bash the guys who made the game, but a cross-universe multilayer fighting game isn't really art.  The individual stuff like concept artwork and music and shit, yes, that's art and whatnot, but the thing as a whole is a video game.

Please refrain from turning this into a debate of what art is. The definition of "art" is relative to one's perspective!


TequilaClock

hahahaha it was about time.

And yes I got the problem of the twat that always beats me because he plays by himself all the fucking time, and just exactly in GH3 and SSB games. And of course he is always fucking winning for fucking using Falco everytime. Fuck. Fucking.

Oh and lets not forget GAMETRADERS ROBINA

SoBe Clock

Quote from: TequilaClock;1290352hahahaha it was about time.

And yes I got the problem of the twat that always beats me because he plays by himself all the fucking time, and just exactly in GH3 and SSB games. And of course he is always fucking winning for fucking using Falco everytime. Fuck. Fucking.

Oh and lets not forget GAMETRADERS ROBINA

:facepalm:
The "He beat me because he uses Fox/Falco/Marth" arguement may have held some sort of reason behind it in SSBM, but any "rigged character" theories or tiers for brawl are completely unfounded. The games is 20X more balanced than melee is, and any character can be beaten with any character. Fox/falco/marth are not superior over the other characters this time around, and anyone who says they are simply don't know how to fight them, or are unwilling to let go of old, now-unexistent problem fads.

TequilaClock

Quote from: The Pyro;1290381:facepalm:
The "He beat me because he uses Fox/Falco/Marth" arguement may have held some sort of reason behind it in SSBM, but any "rigged character" theories or tiers for brawl are completely unfounded. The games is 20X more balanced than melee is, and any character can be beaten with any character. Fox/falco/marth are not superior over the other characters this time around, and anyone who says they are simply don't know how to fight them, or are unwilling to let go of old, now-unexistent problem fads.
Ok the Landmaster is not totally cheap man. Totally.

SoBe Clock

Quote from: TequilaClock;1290384Ok the Landmaster is not totally cheap man. Totally.

Every final smash will get you kills (besides a few) if used correctly.

I've gotten more kills with olimar's ship, peach's sleep, super sonic, snake's grenade launcher, and giga bowser than I have with landmaster, because those are just as deadly and much less avoidable.

FUCK LANDMASTER is just a fad started by people who were desperately trying to find something wrong with brawl without really analyzing the destructive capabilities of all the final smashes, because they couldn't let go of the issue that fox/falco were overpowered last game.

Topcatyo

Quote from: The Pyro;1290332The animation, the 3d modeling, the particle effects, atmospheric effects, and soundwork are all forms of art as well!

I guess I'd like to defend that aspect of it due to the fact that I am a 3d modeler and a long-time student of game and simulation programming. :wiebel:
I know.  I wasn't leaving that stuff out, I was too lazy to list it.
Worry not, I covered it all in "The individual stuff like concept artwork and music and shit"

Kombucha


TequilaClock

Quote from: The Pyro;1290391Every final smash will get you kills (besides a few) if used correctly.

I've gotten more kills with olimar's ship, peach's sleep, super sonic, snake's grenade launcher, and giga bowser than I have with landmaster, because those are just as deadly and much less avoidable.

FUCK LANDMASTER is just a fad started by people who were desperately trying to find something wrong with brawl without really analyzing the destructive capabilities of all the final smashes, because they couldn't let go of the issue that fox/falco were overpowered last game.
Ok chill the fuck out could you? Gee just stating my complaints in sme part but you dont haave to go all FUCK YOU THE GAME IS PEFEC LALALA I CANT HEAR YOU over me.

Kombucha

This should probably go in the Smash Bros discussion thread but as long as were on the subject of final smashes I think that Mr. Game and Watch and Samus have fucking bomb final smashes.

TequilaClock

Quote from: KomBuchanan;1290494This should probably go in the Smash Bros discussion thread

I suddenly read "This should probably be a Smash Bros discussion thread" and creeped out and I just want to prevent it of happening at any cost.

MasterClock

Quote from: TequilaClock;1290384Ok the Landmaster is not totally cheap man. Totally.

It really isn't.  It's way harder for someone to kill you if you just hang on the ledge and keep recovering for invincibility or latch onto a unreachable ledge with Lucario or Diddy.

PirateClock

Quote from: The Pyro;1290320Yes. Art.
People who put years into conceptual artwork, 3d modeling and design, programming physics, atmospheric effects, and fluid realistic animations tend to appreciate their product as a work of art, because that's what it is. Without art you have text based games where you imagine everything.


Also, I was surprised at the lack or logic behind his review of smash brothers brawl, as he usually only brings up all valid points.
(Please note I'm not saying that because I like the game. I've liked other games he's bashed just as much as brawl and still had been able to agree with all his criticisms)

Button mashing may work against even the most elite in fighting games like mortal kombat, soul calibur, and tekken, but try to beat someone who has any idea how to play in this game with button mashing and you're going to get blown away. Every single time.

The particle effects only go off the wall during final smashes, otherwise they're pretty impressive without obscuring the action.

But some of his other criticisms are correct I suppose, such as the annoying fighter-game standard of unlocking almost everyone you want to use, and that on certain stages if you don't have a big tv the camera does zoom out too much.

_pirate_butchcavities (20:29:15): FUCK CLOCKS _pirate_

Slurpee

Quote from: The Pyro;1290320Yes. Art.
People who put years into conceptual artwork, 3d modeling and design, programming physics, atmospheric effects, and fluid realistic animations tend to appreciate their product as a work of art, because that's what it is. Without art you have text based games where you imagine everything.


Also, I was surprised at the lack or logic behind his review of smash brothers brawl, as he usually only brings up all valid points.
(Please note I'm not saying that because I like the game. I've liked other games he's bashed just as much as brawl and still had been able to agree with all his criticisms)

Button mashing may work against even the most elite in fighting games like mortal kombat, soul calibur, and tekken, but try to beat someone who has any idea how to play in this game with button mashing and you're going to get blown away. Every single time.

The particle effects only go off the wall during final smashes, otherwise they're pretty impressive without obscuring the action.

But some of his other criticisms are correct I suppose, such as the annoying fighter-game standard of unlocking almost everyone you want to use, and that on certain stages if you don't have a big tv the camera does zoom out too much.

Quote from: The Pyro;1290332The animation, the 3d modeling, the particle effects, atmospheric effects, and soundwork are all forms of art as well!

I guess I'd like to defend that aspect of it due to the fact that I am a 3d modeler and a long-time student of game and simulation programming. :wiebel:

Quote from: The Pyro;1290381:facepalm:
The "He beat me because he uses Fox/Falco/Marth" arguement may have held some sort of reason behind it in SSBM, but any "rigged character" theories or tiers for brawl are completely unfounded. The games is 20X more balanced than melee is, and any character can be beaten with any character. Fox/falco/marth are not superior over the other characters this time around, and anyone who says they are simply don't know how to fight them, or are unwilling to let go of old, now-unexistent problem fads.

Quote from: The Pyro;1290391Every final smash will get you kills (besides a few) if used correctly.

I've gotten more kills with olimar's ship, peach's sleep, super sonic, snake's grenade launcher, and giga bowser than I have with landmaster, because those are just as deadly and much less avoidable.

FUCK LANDMASTER is just a fad started by people who were desperately trying to find something wrong with brawl without really analyzing the destructive capabilities of all the final smashes, because they couldn't let go of the issue that fox/falco were overpowered last game.

Quote from: PirateClock;1290942

.

BobbyClock


Fireman

Quote from: The Pyro;1290391FUCK LANDMASTER is just a fad started by people who were desperately trying to find something wrong with brawl without really analyzing the destructive capabilities of all the final smashes, because they couldn't let go of the issue that fox/falco were overpowered last game.

I just thought it was because people got killed by those things and where all like well thats lame and then everyone else was like yeah it is lame when that happens.
Also I think I see what topcatyo is getting at with SSBB not entirely being art. It's kinda like making a flash but instead of drawing all the characters you just download the FLA's of the characters you want.
Everything is good but you didn't really design them or draw them, you just did the backgrounds and stuff.
I think I said that right, I hope I did.

SoBe Clock

#179
Geez I wasn't attacking you tequila, just stating my views. Sorry. :concerned:


Also, yes guys, I am a massive nerd. That's well known around here.
Actually, that should be obvious considering I'm a 3d modeler and game designer/programmer.