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Fallout 3

Farted by RomanClock, April 11, 2008, 10:09:48 PM

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Bigglesnoots

Quote from: RomanClock;1484948I just no clip out :)
fuck why didn't I think of that :(

I was stuck once after sitting down at the chair in Leo's office in the Water Purification Plant. Everytime I tried to move (after getting up of course gggdf), my screen went into first person for 10 seconds, and I was unable to mouselook. Then it reverts back and I'm still stuck. Repeat.

I ended up loading a previous save :(
Quote from: Zombie Lincoln;1601675Waiting around to die is the most socially acceptable method of suicide, and it always works.


satan will destroy you

Quotefallout 3

gay

Bigglesnoots

my My First Infirmary doesn't heal addictions :(
Quote from: Zombie Lincoln;1601675Waiting around to die is the most socially acceptable method of suicide, and it always works.

Marlin Clock

Quote from: Ronnie O'Sullivan;1485456my My First Infirmary doesn't heal addictions :(
You need the laboratory for that.

Bigglesnoots

Quote from: Da Coach;1485638You need the laboratory for that.
oh you're right, I got the two explanations mixed up in my head.

also holy fuck
I figured the Super Mutant Behemoth was going to be big, but jesus christ!!

the one in that political building not far from the National Archives (location) had more than half his health depleted by Talon Mercs though, so my minigun made short work of him, ha!
Quote from: Zombie Lincoln;1601675Waiting around to die is the most socially acceptable method of suicide, and it always works.

RobClock

Our American way of life, isn't it grand?
peace, freedom and
BACON AND EGGS!

I love this game.

Bigglesnoots

My repair is 100 :cool:

well actually it's 95 but I always carry my vault repair suit with me which is +5 repair.


I just invested 38 skillpoints into small arms, and I hate myself for not upgrading it earlier.
Quote from: Zombie Lincoln;1601675Waiting around to die is the most socially acceptable method of suicide, and it always works.

Maltese

my repair is 100, my sneak is 100, my small arms is 100, my melee is 100, and my murdering people while they sleep and feasting on their tasty tasty flesh skill is also 100.

Bigglesnoots

holy shit Vault 106 is pretty trippy!
Quote from: Zombie Lincoln;1601675Waiting around to die is the most socially acceptable method of suicide, and it always works.

FlossClock

I just took out every slaver in Paradise Falls with Lincoln's rifle! Justice!

Bigglesnoots

Quote from: Flossy Boy;1488831I just took out every slaver in Paradise Falls with Lincoln's rifle! Justice!
I'm very evil atm, and if I'm still very evil when I get there, I'll probably end up helping them.
Quote from: Zombie Lincoln;1601675Waiting around to die is the most socially acceptable method of suicide, and it always works.

SageClock

Quote from: Marlix Wright;1484961For some reason I've yet to find Tenpenny Tower, even though I've searched almost every inch southwest of Megaton.

Mr. Bad dude would have marked it on the map for you if you played along and said you would have blown up the nuke in Megaton.

But assuming you're past that already, if you look at the map and see the faint, faint grid on there, it's located at one square up from the bottom of the map, and 5 squares from the left, almost right at that intersection. It's a tall, tall apartment building in the middle of nowhere, so you'll more than likely see it if you're anywhere close to the area.

SageClock

Quote from: William Murray;1484974The problem is that nowadays every fucking company wants to release the game as soon as possible and seem to throw quality assurance and beta testing out the window and say "Oh, we'll release a patch.
Eventually.
Maybe."

Games will always have bugs (unless you're talking tiny flash games or mobile games). They've gotten too big for every bug to possibly be accounted for and fixed in any reasonable amount of time. Yeah, NES and SNES games didn't have bugs all that often, but that's because they weren't terribly complicated, had much smaller code bases, and could be adequately debugged in a reasonable time. But we're past that, and you're just going to have to accept that all games now will have bugs, unless you want to accept a 10 year development cycle for every single game.

Just don't support the games that have so many bugs that ruin the experience.

Bethesda has some of those bugs in each of their games (that nearly ruin the experience), usually, but that's also because the scope of their games are sooooo damn big, it's kinda hard for them not to. Personally, I find their games to be so amazing that I don't mind that.

And I doubt you've seen a game where QA was 'thrown out the window', except the rare rare games like Superman 64 or Big Rigs. There's pretty much no console game that hasn't had a decent amount of QA, because if they didn't, they wouldn't pass certification. The Big Three are pretty strict about the standards games have to abide by in order to be released on their system (not in quality, but in how it runs and works in specific circumstances), so at the very least that shit has to be caught and taken care of.

FlossClock

Oh fuck there is a bunch of palien blaster ammo in the outcast fortress.

Bigglesnoots

collectin' dem fingers...

also Fort Independence is a fucking cakewalk :(
<3 Blackhawk
Quote from: Zombie Lincoln;1601675Waiting around to die is the most socially acceptable method of suicide, and it always works.

Topcatyo

Quote from: SageClock;1489055stuff.
Dammit, Sage, quit with your logic and let me be angry >:(

Topcatyo

Well, I'm in a fight currently with a Super Mutant Brute.  I could have sworn all my bullets were going right through him, but maybe I was missing all my shots.
Then I shoot at him with an assault rifle a foot away, and all my bullets went through him.

SockpuppetClock

I noticed that sometimes the hitbox messes up and it only becomes a point near the middle of the enemies. It happens to some glowing ones I've faced after I quickloaded near them.

Topcatyo

Rather large list of bug fixes.
Quote-Friends notification no longer causes the game to pause. (Playstation 3)

-Fixed occasional crashes during loading and waiting.

-Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

-Fixed issue where certain NPCs would occasionally disappear from the game.

-Fixed issue where dead NPCs would occasionally come back to life.

-Fixed rendering issue with the Gatling Laser gun's tracers.

-Fixed issue where the haircut menu would occasionally not appear properly.

-Added ability to remap your VATS and pip boy buttons.

-Fixed rare load/save issues that would cause NPCs to behave incorrectly.

-Fixed issue where quest objectives would occasionally not update properly due to talking activators, intercoms and conversations.

-Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

-Player no longer gets stuck in level up menu if their skills are maxed out.

-Fixed issue where multiple followers would occasionally not load into an interior.

-Fixed rare issue with getting stuck in VATS mode.

-Fixed rare crash with fighting NPCs with corrupted data.

-In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

-Fixed rare crashes while loading and saving games.

-Fixed rare issue where player would fall through the floor while in VATS.

-Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

-Prevent NPCs from inadvertently dying from falling.

-Fixed occasional issue where the controller would stop working properly.

-Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.

QUEST FIXES
-Fixed several instances where quest item stayed in inventory permanently after completing quests.

-Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

-In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

-For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.

-In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

-Fixed infinite caps exploit in Strictly Business quest.

-Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

-Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

-Fixed several XP speech exploits with certain NPCs.

-Fixed XP exploit with a robot in Fort Bannister.

-Fixed issue where player's controls can become locked permanently during The American Dream.